bump the senseglove unreal engine plugin to v2.8.0

This commit is contained in:
Mamadou Babaei
2026-02-24 14:50:37 +01:00
parent 6695f712d9
commit 6dcfa95abc
854 changed files with 4030 additions and 2203 deletions
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2025 SenseGlove
* Copyright (c) 2020 - 2026 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -64,7 +64,7 @@ public class SGConnectShmThirdPartyLibs : ModuleRules
#if UE_5_6_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r27c"));
#elif UE_5_4_OR_LATER
#elif UE_5_5_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b"));
#else
Debug.Assert(false, "Unsupported engine version or compiler!");
@@ -85,8 +85,6 @@ public class SGConnectShmThirdPartyLibs : ModuleRules
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v25"));
#elif UE_5_5_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
#elif UE_5_4_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
#else
Debug.Assert(false, "Unsupported engine version or compiler!");
#endif
@@ -99,12 +97,12 @@ public class SGConnectShmThirdPartyLibs : ModuleRules
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
#if UE_5_6_OR_LATER
#if UE_5_7_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v26"));
#elif UE_5_6_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v25"));
#elif UE_5_5_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
#elif UE_5_4_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
#else
Debug.Assert(false, "Unsupported engine version or compiler!");
#endif