bump the senseglove unreal engine plugin to v2.8.0
This commit is contained in:
Vendored
+5
-7
@@ -7,7 +7,7 @@
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2025 SenseGlove
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* Copyright (c) 2020 - 2026 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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@@ -69,7 +69,7 @@ public class SGLoguruThirdPartyLibs : ModuleRules
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#if UE_5_6_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r27c"));
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#elif UE_5_4_OR_LATER
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#elif UE_5_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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@@ -90,8 +90,6 @@ public class SGLoguruThirdPartyLibs : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v25"));
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#elif UE_5_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_4_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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@@ -104,12 +102,12 @@ public class SGLoguruThirdPartyLibs : ModuleRules
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
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#if UE_5_6_OR_LATER
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#if UE_5_7_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v26"));
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#elif UE_5_6_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v25"));
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#elif UE_5_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_4_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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