/** * @file * * @author Mamadou Babaei * * @section LICENSE * * (The MIT License) * * Copyright (c) 2020 - 2025 SenseGlove * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * @section DESCRIPTION * * */ #pragma once #include "HeadMountedDisplayTypes.h" #include "SGKismet/SGBlueprintFunctionLibrary.h" #include "SGSettings/SGWristTrackingSettings.h" #include "SGSettings/SGWristTrackingSettingsOverrides.h" #include "SGWristTrackerComponentKismetLibrary.generated.h" class USkeletalMeshComponent; class USGWristTrackerComponent; UCLASS(meta=(ScriptName = "SenseGloveWristTrackerComponentKismetLibrary")) class SENSEGLOVEKISMET_API UWristTrackerComponentKismetLibrary final : public USGBlueprintFunctionLibrary { GENERATED_BODY() public: UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component") static bool IsLeft(const USGWristTrackerComponent* WristTrackerComponent); UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component") static bool IsRight(const USGWristTrackerComponent* WristTrackerComponent); UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component") static void SetRight(UPARAM(ref) USGWristTrackerComponent* WristTrackerComponent, bool bInRight); UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component") static bool OverridesPluginWristTrackingSettings(const USGWristTrackerComponent* WristTrackerComponent); UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component") static const FSGWristTrackingSettingsOverrides& GetWristTrackingSettingsOverrides( const USGWristTrackerComponent* WristTrackerComponent); UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component") static void SetWristTrackingSettingsOverrides( UPARAM(ref) USGWristTrackerComponent* WristTrackerComponent, const FSGWristTrackingSettingsOverrides& InWristTrackingSettingsOverrides); UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component") static FSGWristTrackingSettings GetWristTrackingSettings(const USGWristTrackerComponent* WristTrackerComponent); UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component") static const FVector& GetWristLocation(const USGWristTrackerComponent* WristTrackerComponent); UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component") static const FRotator& GetWristRotation(const USGWristTrackerComponent* WristTrackerComponent); UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component") static const FXRHandTrackingState& GetHandTrackingState( UPARAM(ref) USGWristTrackerComponent* WristTrackerComponent); };