From 6ca527fe4f0e0784dad2eaf30286939bcfc3ab9a Mon Sep 17 00:00:00 2001 From: Mamadou Babaei Date: Wed, 12 Feb 2025 17:23:45 +0100 Subject: [PATCH] apply vive standalone rendering optimizations --- Config/DefaultEngine.ini | 145 ++++++++++++++++++++++++++++++--------- 1 file changed, 114 insertions(+), 31 deletions(-) diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index 4c525e2..ee0d4ea 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -68,40 +68,123 @@ DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/Engine.RendererSettings] -r.Nanite=0 -r.DefaultFeature.AmbientOcclusion=False -r.DefaultFeature.AmbientOcclusionStaticFraction=False -vr.InstancedStereo=True -r.SeparateTranslucency=0 -r.HZBOcclusion=0 -r.EyeAdaptionQuality=0 -r.SSR.MaxRoughness=0 -r.rhicmdbypass=0 -r.TiledReflectionEnvironmentMinimumCount=10 +r.Mobile.DisableVertexFog=True +r.Mobile.AllowDitheredLODTransition=False +r.Mobile.AllowSoftwareOcclusion=False +r.Mobile.VirtualTextures=False +r.DiscardUnusedQuality=False +r.AllowOcclusionQueries=True +r.MinScreenRadiusForLights=0.030000 +r.MinScreenRadiusForDepthPrepass=0.030000 +r.MinScreenRadiusForCSMDepth=0.010000 +r.PrecomputedVisibilityWarning=False +r.TextureStreaming=True +Compat.UseDXT5NormalMaps=False +r.VirtualTextures=False +r.VirtualTexturedLightmaps=False +r.VT.TileSize=128 +r.VT.TileBorderSize=4 +r.vt.FeedbackFactor=16 +r.VT.EnableCompressZlib=True +r.VT.EnableCompressCrunch=False +r.ClearCoatNormal=False +r.ReflectionCaptureResolution=128 +r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True r.ForwardShading=True -r.DefaultFeature.AntiAliasing=3 +r.VertexFoggingForOpaque=True r.AllowStaticLighting=True -r.DefaultFeature.MotionBlur=False -r.DefaultFeature.Bloom=True -r.DefaultFeature.AutoExposure=False -r.CustomDepth=3 -r.CustomDepthTemporalAAJitter=True -r.EarlyZPass=3 -r.EarlyZPassMovable=True -r.GBufferFormat=1 -r.Mobile.UseHWsRGBEncoding=True -r.MobileMSAA=4 -r.MobileHDR=False -r.AntiAliasingMethod=3 -r.Mobile.AntiAliasing=3 -vr.VRS.HMDFixedFoveationDynamic=False -vr.VRS.HMDFixedFoveationLevel=0 -vr.MobileMultiView=True -r.Mobile.ShadingPath=0 -r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=False -r.RayTracing=False -r.Nanite.ProjectEnabled=False r.NormalMapsForStaticLighting=False +r.GenerateMeshDistanceFields=False +r.DistanceFieldBuild.EightBit=False +r.GenerateLandscapeGIData=False +r.DistanceFieldBuild.Compress=False +r.TessellationAdaptivePixelsPerTriangle=48.000000 +r.SeparateTranslucency=True +r.TranslucentSortPolicy=0 +TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) +r.CustomDepth=1 +r.CustomDepthTemporalAAJitter=True +r.PostProcessing.PropagateAlpha=2 +r.DefaultFeature.Bloom=False +r.DefaultFeature.AmbientOcclusion=False +r.DefaultFeature.AmbientOcclusionStaticFraction=True +r.DefaultFeature.AutoExposure=False +r.DefaultFeature.AutoExposure.Method=0 +r.DefaultFeature.AutoExposure.Bias=1.000000 +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True +r.EyeAdaptation.EditorOnly=False +r.DefaultFeature.MotionBlur=False +r.DefaultFeature.LensFlare=False +r.TemporalAA.Upsampling=False +r.SSGI.Enable=False +r.AntiAliasingMethod=3 +r.DefaultFeature.LightUnits=1 +r.DefaultBackBufferPixelFormat=4 +r.Shadow.UnbuiltPreviewInGame=True +r.StencilForLODDither=False +r.EarlyZPass=3 +r.EarlyZPassOnlyMaterialMasking=False +r.DBuffer=True +r.ClearSceneMethod=1 +r.VelocityOutputPass=0 +r.Velocity.EnableVertexDeformation=0 +r.SelectiveBasePassOutputs=False +bDefaultParticleCutouts=False +fx.GPUSimulationTextureSizeX=1024 +fx.GPUSimulationTextureSizeY=1024 +r.AllowGlobalClipPlane=False +r.GBufferFormat=1 +r.MorphTarget.Mode=True +r.GPUCrashDebugging=False +vr.InstancedStereo=True +r.MobileHDR=False +vr.MobileMultiView=True +r.Mobile.UseHWsRGBEncoding=True +vr.RoundRobinOcclusion=False +vr.ODSCapture=False +r.MeshStreaming=False +r.WireframeCullThreshold=5.000000 +r.RayTracing=False +r.RayTracing.UseTextureLod=False +r.SupportStationarySkylight=True +r.SupportLowQualityLightmaps=True +r.SupportPointLightWholeSceneShadows=True +r.SupportAtmosphericFog=True +r.SupportSkyAtmosphere=True +r.SupportSkyAtmosphereAffectsHeightFog=False +r.SkinCache.CompileShaders=False +r.SkinCache.DefaultBehavior=1 +r.SkinCache.SceneMemoryLimitInMB=128.000000 +r.Mobile.EnableStaticAndCSMShadowReceivers=True +r.Mobile.EnableMovableLightCSMShaderCulling=True +r.Mobile.AllowDistanceFieldShadows=True +r.Mobile.AllowMovableDirectionalLights=True +r.MobileNumDynamicPointLights=4 +r.MobileDynamicPointLightsUseStaticBranch=True +r.Mobile.EnableMovableSpotlights=False +r.Mobile.EnableMovableSpotlightsShadow=False +r.GPUSkin.Support16BitBoneIndex=False +r.GPUSkin.Limit2BoneInfluences=False +r.SupportDepthOnlyIndexBuffers=True +r.SupportReversedIndexBuffers=True +r.LightPropagationVolume=False +r.Mobile.AmbientOcclusion=False +r.GPUSkin.UnlimitedBoneInfluences=False +r.GPUSkin.UnlimitedBoneInfluencesThreshold=8 +r.Mobile.PlanarReflectionMode=0 +bStreamSkeletalMeshLODs=(Default=False,PerPlatform=()) +bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=()) +VisualizeCalibrationColorMaterialPath=None +VisualizeCalibrationCustomMaterialPath=None +VisualizeCalibrationGrayscaleMaterialPath=None +r.Mobile.AntiAliasing=3 +r.Mobile.FloatPrecisionMode=2 +r.OpenGL.ForceDXC=0 +r.DynamicGlobalIlluminationMethod=1 +r.ReflectionMethod=1 +r.Shadow.Virtual.Enable=0 +r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False [/Script/NavigationSystem.NavigationSystemV1] bAutoCreateNavigationData=True