diff --git a/README.md b/README.md
index 6b097f0..4d24147 100644
--- a/README.md
+++ b/README.md
@@ -6,7 +6,29 @@ A sample project demonstrating how to integrate the SenseGlove Unreal Engine Plu
This demo is compatible with UE `5.4`.
-For a MetaXR-compatible version switch to the `metaxr` branch and for a ViveOpenXR-compatible version switch to the `viveopenxr` branch.
+**IMPORTANT NOTE**: This repository contains multiple branches, each configured for specific combinations of HMDs, wrist-tracking hardware, and plugins. Not all configurations are supported in this demo. Below is a breakdown of the available branches and their configurations:
+
+- `pcvr-quest`:
+ - PCVR Mode
+ - Quest 3 Controller
+ - Epic OpenXR Plugin
+
+- `pcvr-vive`:
+ - PCVR Mode
+ - VIVE Focus 3 Wrist Tracker
+ - Epic OpenXR and OpenXRViveTracker Plugins
+
+- `standalone-quest`:
+ - Standalone Mode (Android)
+ - Quest 3 Controller
+ - Epic OpenXR Plugin
+
+- `standalone-vive`:
+ - Standalone Mode (Android)
+ - VIVE Focus 3 Wrist Tracker
+ - HTC ViveOpenXR Plugin
+
+To adjust the wrist-tracking settings for your specific hardware, please refer to the [official documentation](https://unreal.docs.senseglove.com/next/getting-started/setup-wrist-tracking-hardware/).
## How to checkout