added vive wrist tracker offsets to this project

This commit is contained in:
olav
2025-05-15 08:15:35 +02:00
parent 50faf74daf
commit 94fc3cb5f4
+2 -1
View File
@@ -44,7 +44,7 @@ bUseSplitscreen=False
TwoPlayerSplitscreenLayout=Horizontal TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop ThreePlayerSplitscreenLayout=FavorTop
GameInstanceClass=/Game/VRE/Core/VRGameInstance.VRGameInstance_C GameInstanceClass=/Game/VRE/Core/VRGameInstance.VRGameInstance_C
GameDefaultMap=/Game/Senseglove/Maps/SensegloveDemoMap.SensegloveDemoMap GameDefaultMap=/Game/Senseglove/Maps/Calibration.Calibration
ServerDefaultMap=/Engine/Maps/Entry ServerDefaultMap=/Engine/Maps/Entry
GlobalDefaultGameMode=/Game/VRE/Core/VRGameMode.VRGameMode_C GlobalDefaultGameMode=/Game/VRE/Core/VRGameMode.VRGameMode_C
GlobalDefaultServerGameMode=None GlobalDefaultServerGameMode=None
@@ -271,6 +271,7 @@ OneEuroDeltaCutoff=10.000000
+ControllerProfiles=(ControllerName="FPS_Pawn",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.573576,Z=0.000000,W=0.819152),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))) +ControllerProfiles=(ControllerName="FPS_Pawn",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.573576,Z=0.000000,W=0.819152),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
+ControllerProfiles=(ControllerName="KnucklesEV2",SocketOffsetTransform=(Rotation=(X=-0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=True,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))) +ControllerProfiles=(ControllerName="KnucklesEV2",SocketOffsetTransform=(Rotation=(X=-0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=True,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
+ControllerProfiles=(ControllerName="SenseGlove_HandTracking",SocketOffsetTransform=(Rotation=(X=-0.892539,Y=-0.157379,Z=-0.416198,W=0.073387),Translation=(X=-4.000000,Y=-11.000000,Z=2.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=True,SocketOffsetTransformRightHand=(Rotation=(X=-0.892539,Y=0.157379,Z=-0.416198,W=-0.073387),Translation=(X=-4.000000,Y=11.000000,Z=2.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))) +ControllerProfiles=(ControllerName="SenseGlove_HandTracking",SocketOffsetTransform=(Rotation=(X=-0.892539,Y=-0.157379,Z=-0.416198,W=0.073387),Translation=(X=-4.000000,Y=-11.000000,Z=2.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=True,SocketOffsetTransformRightHand=(Rotation=(X=-0.892539,Y=0.157379,Z=-0.416198,W=-0.073387),Translation=(X=-4.000000,Y=11.000000,Z=2.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
+ControllerProfiles=(ControllerName="SG_ViveWristTrackers",SocketOffsetTransform=(Rotation=(X=-0.523479,Y=0.239911,Z=-0.197710,W=0.793299),Translation=(X=13.000000,Y=0.000000,Z=-10.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=True,SocketOffsetTransformRightHand=(Rotation=(X=0.566416,Y=0.103732,Z=0.293063,W=0.763234),Translation=(X=-13.000000,Y=0.000000,Z=-10.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
[/Script/Engine.PhysicsSettings] [/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000 DefaultGravityZ=-980.000000