bump the senseglove plugin to the upcoming v2.4.x from the dev branch
This commit is contained in:
@@ -1,64 +0,0 @@
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---
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Language: Cpp
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BasedOnStyle: LLVM
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AccessModifierOffset: -4
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AlignOperands: false
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AlignTrailingComments: false
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AlwaysBreakTemplateDeclarations: Yes
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BraceWrapping:
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AfterCaseLabel: true
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AfterClass: true
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AfterControlStatement: true
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AfterEnum: true
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AfterFunction: true
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AfterNamespace: true
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AfterStruct: true
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AfterUnion: true
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AfterExternBlock: false
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BeforeCatch: true
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BeforeElse: true
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BeforeLambdaBody: true
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BeforeWhile: true
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SplitEmptyFunction: true
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SplitEmptyRecord: true
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SplitEmptyNamespace: true
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BreakBeforeBraces: Custom
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BreakConstructorInitializers: BeforeColon
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ColumnLimit: 120
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IncludeCategories:
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- Regex: '^<.*'
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Priority: 1
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- Regex: '^".*'
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Priority: 2
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- Regex: '.*'
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Priority: 3
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IncludeIsMainRegex: '([-_](test|unittest))?$'
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IndentCaseBlocks: true
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IndentWidth: 4
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MacroBlockBegin: ''
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MacroBlockEnd: ''
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MaxEmptyLinesToKeep: 2
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NamespaceIndentation: All
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ObjCSpaceAfterProperty: false
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ObjCSpaceBeforeProtocolList: true
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PointerAlignment: Left
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ReflowComments: false
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SpaceAfterCStyleCast: true
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SpaceAfterLogicalNot: false
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SpaceAfterTemplateKeyword: false
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SpaceBeforeAssignmentOperators: true
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SpaceBeforeCpp11BracedList: false
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SpaceBeforeCtorInitializerColon: true
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SpaceBeforeInheritanceColon: true
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SpaceBeforeParens: ControlStatements
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SpaceBeforeRangeBasedForLoopColon: false
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SpaceInEmptyParentheses: false
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SpacesBeforeTrailingComments: 0
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SpacesInAngles: false
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SpacesInCStyleCastParentheses: false
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SpacesInContainerLiterals: false
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SpacesInParentheses: false
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SpacesInSquareBrackets: false
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TabWidth: 4
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UseTab: Never
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...
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@@ -1,59 +0,0 @@
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################################################################################
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# Generic Settings
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################################################################################
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root = true
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[*]
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charset = utf-8
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end_of_line = lf
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indent_style = space
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indent_size = 4
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insert_final_newline = false
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max_line_length = 120
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tab_width = 4
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trim_trailing_whitespace = true
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ij_continuation_indent_size = 8
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ij_formatter_off_tag = @formatter:off
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ij_formatter_on_tag = @formatter:on
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ij_formatter_tags_enabled = false
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ij_smart_tabs = false
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ij_visual_guides = none
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ij_wrap_on_typing = false
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################################################################################
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# Markdown
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################################################################################
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[*.{.markdown,md,mdx}]
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trim_trailing_whitespace = false
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ij_markdown_force_one_space_after_blockquote_symbol = true
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ij_markdown_force_one_space_after_header_symbol = true
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ij_markdown_force_one_space_after_list_bullet = true
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ij_markdown_force_one_space_between_words = true
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ij_markdown_insert_quote_arrows_on_wrap = true
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ij_markdown_keep_indents_on_empty_lines = false
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ij_markdown_keep_line_breaks_inside_text_blocks = true
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ij_markdown_max_lines_around_block_elements = 1
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ij_markdown_max_lines_around_header = 1
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ij_markdown_max_lines_between_paragraphs = 1
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ij_markdown_min_lines_around_block_elements = 1
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ij_markdown_min_lines_around_header = 1
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ij_markdown_min_lines_between_paragraphs = 1
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ij_markdown_wrap_text_if_long = true
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ij_markdown_wrap_text_inside_blockquotes = true
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################################################################################
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# MSBuild
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################################################################################
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[*.{csproj,proj,projitems,shproj,fsproj,target,props}]
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indent_style = space
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indent_size = 2
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################################################################################
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# Unreal Engine Project Files
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################################################################################
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[*.uproject]
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indent_style = tab
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@@ -1,47 +0,0 @@
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# The SenseGlove Unreal Engine Plugin
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## Getting Started
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### Documentation
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For the official documentation please visit [the SenseGlove Unreal Engine Handbook](https://unreal.docs.senseglove.com/).
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### Extra Resources
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For examples, demo scenes, tutorials, and extra resources please check out [the Extra Resources section](Handbook/src/appendix/extra-resources.md) of [the SenseGlove Unreal Engine Handbook](Handbook/).
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### How to Download and Install
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Various instructions on [how to download and install the SenseGlove Unreal Engine Plugin](Handbook/src/getting-started/installation/README.md) are available. It could either be installed through [the Epic Games Launcher](Handbook/src/getting-started/installation/epic-games-launcher.md), or [through Microsoft Azure DevOps repositories](Handbook/src/getting-started/installation/microsoft-azure-devops-repositories.md).
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For more information, visit [the SenseGlove Unreal Engine Plugin on Fab](https://www.fab.com/listings/62bcdd2a-0bb1-4f34-b7b8-c5e7c9313099).
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### Platform Support Matrix
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We maintain [a platform support matrix](Handbook/src/appendix/platform-support-matrix.md) which constantly changes as we move toward our development goals.
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### Planned Features Completion Status
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We also maintain [a list of planned features and their completion status](Handbook/src/appendix/planned-features-completion-status.md) as a roadmap for this plugin.
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### Changelog
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[A detailed changelog for this project](Handbook/src/appendix/changelog.md) is also maintained. Please consult the changelog before upgrading to any newer release.
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### Directory Structure
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For the list of modules, directory structure, and how this plugin is organized please visit [the directory structure section](Handbook/src/appendix/directory-structure.md).
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## Licenses
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### SenseGlove Unreal Engine Plugin License
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The SenseGlove Unreal Engine Plugin is licensed under the terms of the [MIT License](Handbook/src/license/senseglove-unreal-engine-plugin.md).
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### SenseGlove Unreal Engine Handbook License
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The SenseGlove Unreal Engine Handbook is licensed under the terms of the [CC BY (Creative Commons Attribution) License](Handbook/src/license/senseglove-unreal-engine-handbook.md).
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### Third-Party Licenses
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Please note that while the SenseGlove Unreal Engine Plugin is made available under the MIT License, it utilizes a few third-party libraries with permissive free licenses as well, in order to power various components. For a list of these libraries and their own respective open-source licenses take a look at [the third-party licenses](Handbook/src/license/third-party.md), please.
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@@ -50,7 +50,6 @@ public class SenseGloveSettings : ModuleRules
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"Engine",
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"HeadMountedDisplay",
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"InputCore",
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"SlateCore",
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}
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);
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@@ -35,6 +35,9 @@
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#pragma once
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#include "Containers/UnrealString.h"
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#include "HAL/Platform.h"
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class SENSEGLOVEUTILS_API FSGPluginUtils final
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{
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public:
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