make the calibration map the default game and editor startup map

This commit is contained in:
Mamadou Babaei
2025-06-27 15:42:13 +02:00
parent 9bbe0d7621
commit f000136d37
+2 -2
View File
@@ -37,14 +37,14 @@ ConfiguredLanSpeed=20000
net.IsPushModelEnabled=1 net.IsPushModelEnabled=1
[/Script/EngineSettings.GameMapsSettings] [/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Senseglove/Maps/SensegloveDemoMap.SensegloveDemoMap EditorStartupMap=/Game/Senseglove/Maps/Calibration.Calibration
LocalMapOptions= LocalMapOptions=
TransitionMap= TransitionMap=
bUseSplitscreen=False bUseSplitscreen=False
TwoPlayerSplitscreenLayout=Horizontal TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop ThreePlayerSplitscreenLayout=FavorTop
GameInstanceClass=/Game/VRE/Core/VRGameInstance.VRGameInstance_C GameInstanceClass=/Game/VRE/Core/VRGameInstance.VRGameInstance_C
GameDefaultMap=/Game/Senseglove/Maps/SensegloveDemoMap.SensegloveDemoMap GameDefaultMap=/Game/Senseglove/Maps/Calibration.Calibration
ServerDefaultMap=/Engine/Maps/Entry ServerDefaultMap=/Engine/Maps/Entry
GlobalDefaultGameMode=/Game/VRE/Core/VRGameMode.VRGameMode_C GlobalDefaultGameMode=/Game/VRE/Core/VRGameMode.VRGameMode_C
GlobalDefaultServerGameMode=None GlobalDefaultServerGameMode=None