mention meta xr and viveopenxr plugins compatibility in the planned features completion status

This commit is contained in:
Mamadou Babaei
2025-01-24 16:43:21 +01:00
parent e00fdcec4c
commit 0291155631
@@ -39,6 +39,8 @@
- [X] A flexible virtual hand animation system that can take the mesh bone's transforms into account for a more reliable hand animation.
- [X] Ability to manage the Engine Scalability Settings through the SenseGlove plugin in order to change the graphics settings on the fly.
- [X] Ability to automatically ask for the required permissions on Android when the plugin is enabled in any UE project.
- [X] `Meta XR` plugin compatibility.
- [X] `ViveOpenXR` plugin compatibility.
### Upcoming features planned for the v2.4.x release