fix ue 5.3 build issues

This commit is contained in:
Mamadou Babaei
2023-08-14 17:27:35 +02:00
parent 365224af7d
commit 0f38361a24
3 changed files with 3 additions and 1 deletions
@@ -42,6 +42,7 @@
#include "Runtime/Launch/Resources/Version.h"
#include "SGBuildHacks/SGInclude_Core_BasicHandModel.h"
#include "SGBuildHacks/SGInclude_Core_Quat.h"
#include "SGBuildHacks/SGInclude_Core_Vect3D.h"
#include "SGCoreImpl/SGCoreEnumCast.h"
#include "SGCoreImpl/SGQuatImpl.h"
@@ -43,6 +43,7 @@
#include "SGBuildHacks/SGInclude_Core_Quat.h"
#include "SGBuildHacks/SGInclude_Core_HandInterpolator.h"
#include "SGBuildHacks/SGInclude_Core_InterpolationSet.h"
#include "SGBuildHacks/SGInclude_Core_Vect3D.h"
#include "SGCoreImpl/SGCoreEnumCast.h"
#include "SGCoreImpl/SGInterpolationSetImpl.h"
@@ -118,7 +118,7 @@ void USGSettings::Deinitialize()
Super::Deinitialize();
Pimpl.Release();
(void)Pimpl.Release();
SGLOG("The SenseGlove settings singleton has been successfully de-initialized!");
}