clarify how to setup the VIVE Wrist Trackers in various configurations

This commit is contained in:
Mamadou Babaei
2025-02-14 12:10:33 +01:00
parent d2fd2a6486
commit 135af2bed1
2 changed files with 3 additions and 2 deletions
+1
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@@ -32,6 +32,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Reintroduced the Handbook in ePub format.
- Revamped the [Enabling XR_EXT_hand_tracking OpenXR Extension on VR Headsets](../getting-started/enabling-xr-ext-hand-tracking-vr-headsets/) and [Deploying to Android (Standalone)](../misc/android-standalone-deployment/) documentation and the `Meta XR`-compatibile and `ViveOpenXR`-compatibile instructions.
- Clarified [how to setup the VIVE Wrist Trackers in various configurations](../plugin-configuration/plugin-settings/tracking/wrist-tracking/).
- Fixed a few broken URLs caused by bad markdown formatting.
- Applied various Handbook Makefile fixes.
- Clarified the HTC VIVE standalone support status in the platform support matrix.
@@ -62,7 +62,7 @@ Sets a custom rotation offset for right hand's wrist-tracking hardware.
## LeftHandMotionSource
Determines the motion source for the left hand. For Oculus HMDs, this is usually `Left`, and for VIVE HMDs, it's typically `LeftFoot`.
Determines the motion source for the left hand. For Oculus HMDs, this is usually `Left`, and for VIVE HMDs using VIVE Wrist Trackers, [VIVE Business Streaming, and SteamVR](../../../../getting-started/enabling-xr-ext-hand-tracking-vr-headsets/pcvr-mode/), it's typically `LeftFoot`. For the [`OpenXRVive` plugin on Android Standalone Mode](../../../../getting-started/enabling-xr-ext-hand-tracking-vr-headsets/standalone-mode/) using the VIVE Wrist Trackers, this typically is `LeftWristTracker`.
> [!NOTE]
> For VIVE devices using SteamVR, the motion source hardware for the left hand
@@ -70,7 +70,7 @@ Determines the motion source for the left hand. For Oculus HMDs, this is usually
## RightHandMotionSource
Determines the motion source for the right hand. For Oculus HMDs, this is usually `Right`, and for VIVE HMDs, it's typically `RightFoot`.
Determines the motion source for the right hand. For Oculus HMDs, this is usually `Right`, and for VIVE HMDs using VIVE Wrist Trackers, [VIVE Business Streaming, and SteamVR](../../../../getting-started/enabling-xr-ext-hand-tracking-vr-headsets/pcvr-mode/), it's typically `RightFoot`. For the [`OpenXRVive` plugin on Android Standalone Mode](../../../../getting-started/enabling-xr-ext-hand-tracking-vr-headsets/standalone-mode/) using the VIVE Wrist Trackers, this typically is `RightWristTracker`.
> [!NOTE]
> For VIVE devices using SteamVR, the motion source hardware for the right hand