fix a crash inside the USGHandPose::FromHandAngles in higher levels of the api

This commit is contained in:
Mamadou Babaei
2024-03-12 20:33:03 +01:00
parent 729c8ee51f
commit 1745844225
@@ -189,7 +189,7 @@ USGHandPose* USGHandPose::FromHandAngles(UObject* Outer,
FSGIC_TArray_TArray_FVector HandAnglesContainer{HandAngles};
FSGIC_FSGBasicHandModelImpl HandDimensionsContainer{HandDimensions->ToBasicHandModelImpl()};
SGCoreImpl_FSGHandPoseImpl_FromHandAngles_HandAngles_bRightHanded_HandDimensions(
&OutHandPoseImplContainer, &HandAnglesContainer, bRightHanded, &HandAnglesContainer);
&OutHandPoseImplContainer, &HandAnglesContainer, bRightHanded, &HandDimensionsContainer);
return NewHandPose(Outer, MoveTemp(OutHandPoseImplContainer.HandPoseImpl));
}