fix the changelog typos and errors

This commit is contained in:
Mamadou Babaei
2023-06-01 21:40:54 +02:00
parent 236b743198
commit 1ac4ab252d
+9 -9
View File
@@ -16,16 +16,16 @@ This is a hotfix release addressing a few critical issues.
## [v1.4.1] - 2023-05-29
This is a bugfix release with focus Android build issues.
This is a bugfix release with a focus on Android build issues.
### Fixed
- Fix an Android Gradle build issue which happens when the games package name won't start with com.senseglove.*.
- Suppress a grade warning for non-arm64 architectures when the build target is android.
- Fix an Android Gradle build issue that happens when the game's package name won't start with com.senseglove.*.
- Suppress a grade warning for non-arm64 architectures when the build target is Android.
### Removed
- Remove dead Gradle code from the android module.
- Remove dead Gradle code from the Android module.
## [v1.4.0] - 2023-05-19
@@ -36,7 +36,7 @@ This release breaks ABI/API compatibility with the previous versions.
- Added support for the stable release of Unreal Engine 5.2 (the preview release has been supported since v1.2.0).
- Added Linux AArch64 platform support.
- Added a new Grab component that can turn any actor into a grabbable object.
- Added a new Touch component that enables haptic feedbacks such as Buzz and Force-Feedback commands.
- Added a new Touch component that enables haptic feedback such as Buzz and Force-Feedback commands.
- Added an optional feature in order to automatically stop all haptics on the EndPlay event, wherever the virtual hand component is used. By default, it's enabled.
### Fixed
@@ -74,7 +74,7 @@ This release breaks ABI/API compatibility with the previous versions in addition
### Fixed
- Fix the wrist tracker miscalculations for the Quest 2 controllers (other headsets might needs fixing as well, in that case future releases will address that).
- Fix the wrist tracker miscalculations for the Quest 2 controllers (other headsets might need fixing as well, in that case, future releases will address that).
- Minor code improvement and fixes.
- Minor documentation fixes.
@@ -114,7 +114,7 @@ This release breaks ABI/API compatibility with the previous versions.
### Removed
- Removed a few thousands lines of archaic pre-public-release dead code.
- Removed a few thousand lines of archaic pre-public-release dead code.
- Dropped Android NDK r21b binaries used by the older engine versions.
- Purged the dead code for dropped engine versions by v1.1.1 (4.22, 4.23, 4.24, 4.25, and 4.26) that carried over to the current version.
- Removed redundant SGConnectImpl/SGPlatform.
@@ -146,7 +146,7 @@ This release breaks ABI/API compatibility with the previous versions.
- Whitelist Android as a target platform.
- Introduce Android support.
- Add third-pary library SGConnect for Android v1.1.0.
- Add third-party library SGConnect for Android v1.1.0.
### Fixed
@@ -188,7 +188,7 @@ This is a minor release focusing on adherence to the Unreal Engine Marketplace G
### Added
- Added the newly acquired Unreal Engine Market Place Offer ID to the .uplugin file.
- List the dot files inside FilterPlugin.ini file as well.
- List the dotfiles inside the FilterPlugin.ini file as well.
- Add the copyright notice to the source files missing it.
- Add the SenseGlove SDK license to the third-party license file.