update the changelog
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@@ -44,11 +44,8 @@ This is a minor release focusing mainly on bringing OpenXR-compatible hand track
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- Dropped support for Unreal Engine 5.1 and Epic Native Toolchain v20 (used to build UE 5.0 and 5.1 Linux dependencies).
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- Removed ASGVirtualHandActor as it was experimental and we no longer maintain it and haven't been doing so for a long time.
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- Removed FSGVirtualHandAnimInstanceProxy::GetBonesRotations().
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- Removed USGVirtualHandComponent::GetFingerBoneName().
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- Removed USGVirtualHandComponent::GetFingerBoneRefTransform().
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- Removed USGVirtualHandComponent::GetFingerBoneRefRotation().
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- Removed USGVirtualHandComponent::GetFingerBoneRefRotation().
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- Removed USGVirtualHandComponent::GetHandPose() and it's no longer possible to get the hand pose data from USGVirtualHandComponent as GetHandPose() has been removed. If you need it, you could always use the SenseGlove low-level API to retrieve it from the glove.
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- Removed also GetFingerBoneName(), GetFingerBoneRefTransform(), GetFingerBoneRefRotation() and GetFingerBoneRefRotation() from USGVirtualHandComponent.
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## [2.0.2] - 2024-04-25
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