first attemp at extending the skeleton editor that also crashes the editor once opened

This commit is contained in:
Mamadou Babaei
2023-03-23 23:53:28 +01:00
parent 7bd166c095
commit 2f8ff3a3ad
7 changed files with 292 additions and 4 deletions
@@ -0,0 +1,89 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGEditor/SGSkeletonEditor.h"
#include "ISkeletonEditor.h"
#include "ISkeletonEditorModule.h"
#include "Modules/ModuleManager.h"
#include "SGEditor/SGSkeletonEditorCommands.h"
#define LOCTEXT_NAMESPACE "SkeletonEditor"
FSGSkeletonEditor::FSGSkeletonEditor()
{
}
void FSGSkeletonEditor::ExtendToolbar()
{
if (EditorCommands.IsValid())
{
EditorCommands.Reset();
}
EditorCommands = MakeShared<FSGSkeletonEditorCommands>();
EditorCommands->RegisterCommands();
if (ToolbarExtender.IsValid())
{
ToolbarExtender.Reset();
}
ToolbarExtender = MakeShared<FExtender>();
ISkeletonEditorModule& SkeletonEditorModule{
FModuleManager::LoadModuleChecked<ISkeletonEditorModule>("SkeletonEditor")
};
TSharedPtr<FExtensibilityManager> ExtensibilityManager{SkeletonEditorModule.GetToolBarExtensibilityManager()};
ToolbarExtender->AddToolBarExtension(
"SenseGlove",
EExtensionHook::After,
EditorCommands->CommandList,
FToolBarExtensionDelegate::CreateLambda([&](FToolBarBuilder& ToolbarBuilder)-> void
{
ToolbarBuilder.BeginSection("SenseGlove");
{
ToolbarBuilder.AddToolBarButton(EditorCommands->UpdateSkeletonReferencePose,
NAME_None,
LOCTEXT("UpdateSkeletonReferencePose",
"Update Skeleton Reference Pose"));
}
ToolbarBuilder.EndSection();
}
));
ExtensibilityManager->AddExtender(ToolbarExtender);
}
#undef LOCTEXT_NAMESPACE
@@ -0,0 +1,78 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGEditor/SGSkeletonEditorCommands.h"
#define LOCTEXT_NAMESPACE "SkeletonEditorCommands"
FSGSkeletonEditorCommands::FSGSkeletonEditorCommands()
: TCommands<FSGSkeletonEditorCommands>(
TEXT("SkeletonEditor"),
NSLOCTEXT("Contexts", "SkeletonEditor", "Skeleton Editor"),
NAME_None,
FEditorStyle::GetStyleSetName())
{
}
void FSGSkeletonEditorCommands::RegisterCommands()
{
if (UpdateSkeletonReferencePose.IsValid())
{
UpdateSkeletonReferencePose.Reset();
}
UI_COMMAND(UpdateSkeletonReferencePose,
"Update Skeleton Reference Pose",
"Update the Skeleton's reference pose based on the current preview mesh",
EUserInterfaceActionType::Button,
FInputChord());
if (CommandList.IsValid())
{
CommandList.Reset();
}
CommandList = MakeShared<FUICommandList>();
CommandList->MapAction(UpdateSkeletonReferencePose,
FExecuteAction::CreateLambda([&]()-> void
{
}
),
FCanExecuteAction::CreateLambda([&]()-> bool
{
return false;
}
));
}
#undef LOCTEXT_NAMESPACE
@@ -34,6 +34,7 @@
#include "SenseGloveEditorModule.h"
#include "SGLog/SGLog.h"
#define LOCTEXT_NAMESPACE "FSenseGloveEditorModule"
@@ -41,6 +42,9 @@
void FSenseGloveEditorModule::StartupModule()
{
SGLOG("Starting up SenseGloveEditor module...");
SkeletonEditor = MakeShared<FSGSkeletonEditor>();
SkeletonEditor->ExtendToolbar();
}
void FSenseGloveEditorModule::PreUnloadCallback()
@@ -58,4 +62,4 @@ void FSenseGloveEditorModule::ShutdownModule()
SGLOG("Shutting down SenseGloveEditor module...");
}
#undef LOCTEXT_NAMESPACE
#undef LOCTEXT_NAMESPACE
@@ -37,10 +37,15 @@
#include "Modules/ModuleInterface.h"
#include "SGEditor/SGSkeletonEditor.h"
#define LOCTEXT_NAMESPACE "SenseGloveEditor"
class FSenseGloveEditorModule : public IModuleInterface
{
private:
TSharedPtr<FSGSkeletonEditor> SkeletonEditor;
public:
virtual void StartupModule() override;
virtual void PreUnloadCallback() override;
@@ -0,0 +1,55 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "EditorStyleSet.h"
#include "Framework/MultiBox/MultiBoxExtender.h"
#include "Templates/SharedPointer.h"
class FSGSkeletonEditorCommands;
class FSGSkeletonEditor
{
private:
TSharedPtr<FExtender> ToolbarExtender;
TSharedPtr<FSGSkeletonEditorCommands> EditorCommands;
public:
FSGSkeletonEditor();
public:
void ExtendToolbar();
};
@@ -0,0 +1,54 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "EditorStyleSet.h"
#include "Framework/Commands/Commands.h"
#include "Framework/Commands/UICommandList.h"
#include "Templates/SharedPointer.h"
class FSGSkeletonEditorCommands final : public TCommands<FSGSkeletonEditorCommands>
{
public:
TSharedPtr<FUICommandList> CommandList;
TSharedPtr<FUICommandInfo> UpdateSkeletonReferencePose;
public:
FSGSkeletonEditorCommands();
public:
virtual void RegisterCommands() override;
};
@@ -51,15 +51,18 @@ public class SenseGloveEditor : ModuleRules
}
);
#if WITH_EDITOR
PublicDependencyModuleNames.AddRange(
new string[]
{
"AssetTools",
"EditorStyle",
"InputCore",
"SkeletonEditor",
"Slate",
"SlateCore",
"UnrealEd",
}
);
#endif
PrivateDependencyModuleNames.AddRange(
new string[]
@@ -68,4 +71,4 @@ public class SenseGloveEditor : ModuleRules
}
);
}
}
}