update viveopenxr XR_EXT_hand_tracking and wrist-tracking documentation with more accurate details
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@@ -75,31 +75,33 @@ The `ViveOpenXR` plugin implements the `XR_HTCX_vive_wrist_tracker_interaction`
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By default, the `ViveOpenXR` plugin settings located in `Edit > Project Settings > Plugins > Meta XR` look something like these:
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The following settings control the hand-tracking behavior when the `ViveOpenXR` plugin is enabled:
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The following settings control the availability of hand-tracking when the `ViveOpenXR` plugin is enabled:
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- **Enable Hand Interaction**: This enables the hand interactions with the OpenXR hand interaction extension `XR_HTC_hand_interaction`. Changing this setting will prompt you to restart the engine to apply the new settings. This setting should be enabled.
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- **Use HTC Hand Interaction**: This selects which OpenXR hand interaction extension to use. If enabled, `XR_HTC_hand_interaction` will be used, effectively breaking SenseGlove glove and hand-tracking data output. If disabled, `XR_EXT_hand_interaction` will be used, which is compatible with the SenseGlove Unreal Engine Plugin. Changing this setting will prompt you to restart the engine to apply the new settings. This setting should be disabled.
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The following settings control the wrist trackers' behaviors:
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The following settings control the availability of wrist-tracking when the `ViveOpenXR` plugin is enabled:
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- **Enable Wrist Tracker**: This option controls the `XR_HTC_vive_wrist_tracker_interaction` OpenXR extension. If enabled, in turn, it enables the use of HTC Wrist Tracker interaction profiles in OpenXR. Changing this setting will prompt you to restart the engine to apply the new settings.
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- **Enable Ultimate Tracker (Beta)**: This option controls the `XR_HTC_path_enumeration` and `XR_HTC_vive_xr_tracker_interaction` OpenXR extensions. If enabled, in turn, they enable the use of HTC Xr Tracker interaction profiles in OpenXR. Changing this setting will prompt you to restart the engine to apply the new settings.
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- **Enable Ultimate Tracker Pogo Pin Inputs (Beta)**: Enables or disables the input options for Unreal's Enhanced Input System. Changing this setting will prompt you to restart the engine to apply the new settings.
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The following setup demonstrates a functional immersive 3D VR application with most features enabled while staying compatible with the SenseGlove Unreal Engine Plugin:
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The following setup demonstrates a functional immersive 3D VR application with the minimum `ViveOpenXR` required features enabled to make it compatible with the SenseGlove Unreal Engine Plugin:
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## SenseGlove Wrist Tracking Settings
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