fix a crash inside the USGHandPose::FromHandAngles in higher levels of the api
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@@ -187,7 +187,7 @@ USGHandPose* USGHandPose::FromHandAngles(UObject* Outer,
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FSGIC_TArray_TArray_FVector HandAnglesContainer{HandAngles};
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FSGIC_FSGBasicHandModelImpl HandDimensionsContainer{HandDimensions->ToBasicHandModelImpl()};
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SGCoreImpl_FSGHandPoseImpl_FromHandAngles_HandAngles_bRightHanded_HandDimensions(
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&OutHandPoseImplContainer, &HandAnglesContainer, bRightHanded, &HandAnglesContainer);
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&OutHandPoseImplContainer, &HandAnglesContainer, bRightHanded, &HandDimensionsContainer);
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return NewHandPose(Outer, MoveTemp(OutHandPoseImplContainer.HandPoseImpl));
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}
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