fix the blueprint category naming to adhere to the rest of the settings system

This commit is contained in:
Mamadou Babaei
2024-06-07 00:07:21 +02:00
parent 7487cea79c
commit 308a70eddf
2 changed files with 21 additions and 21 deletions
@@ -45,28 +45,28 @@ struct SENSEGLOVESETTINGS_API FSGDebugGizmoSettings
GENERATED_USTRUCT_BODY()
public:
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmo Settings")
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmog")
float Length;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmo Settings")
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmog")
float Thickness;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmo Settings")
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmog")
FColor XAxisColor;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmo Settings")
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmog")
FColor YAxisColor;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmo Settings")
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmog")
FColor ZAxisColor;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmo Settings")
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmog")
uint8 bPersistentLines : 1;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmo Settings")
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmog")
float LifeTimeModifier;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmo Settings")
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Gizmog")
uint8 DepthPriority;
public:
@@ -47,64 +47,64 @@ struct SENSEGLOVESETTINGS_API FSGDebugVirtualHandSettings
GENERATED_USTRUCT_BODY()
public:
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings")
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg")
uint8 bDrawDebugVirtualHand : 1;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings",
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg",
meta=(EditCondition="bDrawDebugVirtualHand", EditConditionHides))
ESGDebugVirtualHandDrawingMode DrawingMode;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings",
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg",
meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::CubicJoints",
EditConditionHides))
FVector CubeExtent;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings",
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg",
meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::CubicJoints",
EditConditionHides))
FColor CubeColor;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings",
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg",
meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::CubicJoints",
EditConditionHides))
float CubeThickness;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings",
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg",
meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints",
EditConditionHides))
float GizmoLength;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings",
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg",
meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints",
EditConditionHides))
float GizmoThickness;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings",
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg",
meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints",
EditConditionHides))
FColor GizmoXAxisColor;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings",
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg",
meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints",
EditConditionHides))
FColor GizmoYAxisColor;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings",
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg",
meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints",
EditConditionHides))
FColor GizmoZAxisColor;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings",
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg",
meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints",
EditConditionHides))
uint8 bPersistentLines : 1;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings",
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg",
meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints",
EditConditionHides))
float LifeTimeModifier;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Hand Settings",
UPROPERTY(Config, EditDefaultsOnly, Category = "Debug Virtual Handg",
meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints",
EditConditionHides))
uint8 DepthPriority;