set the default attachment rotation rule to keep relative
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@@ -100,7 +100,7 @@ USGGrabComponent::USGGrabComponent(const FObjectInitializer& ObjectInitializer)
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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{
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AttachmentLocationRule = EAttachmentRule::SnapToTarget;
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AttachmentRotationRule = EAttachmentRule::SnapToTarget;
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AttachmentRotationRule = EAttachmentRule::KeepRelative;
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AttachmentScaleRule = EAttachmentRule::KeepWorld;
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bAttachmentWeldSimulatedBodies = true;
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