update the changelog in order to reflect the latest status of unreleased changes
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@@ -7,9 +7,13 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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This release is breaking ABI/API compatibility with the previous versions.
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### Added
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- Introduced the Vitual Hand Model.
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- Introduced the animated Virtual Hand Model (a component and an actor) with in-editor animation availability.
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- Introduce SGPawn, SGPlayerController, SGGameModeBase, etc classes.
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- Add an internal SenseGloveCoreTypes module in order to share common SenseGloveCore types between various modules.
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- Segregated Android binaries for NDK r21e (UE 4.27 and 5.0) and r25b (UE 5.1, 5.2).
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- Fully functional and stable Linux development support.
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- Fully functional and stable Unreal Engine 5.2 preview support has been added.
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@@ -18,13 +22,16 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- SenseGlove libraries have been updated to the Linux-aware version: v2.4.2-ba98cec.
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- API has changed to use degrees instead of radians.
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- SGCoordinates utility class name has been changed to SGAngles.
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- SGCoordinates utility class name has been changed to SGAngles and now the plugin API uses degrees in contrast of SenseGlove libraries by default.
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- Migrate common nested array types into the SenseGloveTypes module from the SenseGloveCore module.
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### Removed
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- Removed ~4000 archaic lines of pre-public-release dead code.
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- Dropped Android NDK r21b binaries used by the older engine versions.
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- Purging the dead for dropped engine version by v1.1.1 (4.22, 4.23, 4.24, 4.25, and 4.26) that carried over to the current version.
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- Purging the dead for dropped engine versions by v1.1.1 (4.22, 4.23, 4.24, 4.25, and 4.26) that carried over to the current version.
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- Removed redundant SGConnectImpl/SGPlatform.
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- Removed redundant SGTypes/SGConnectTypes.
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## [1.1.1] - 2023-02-07
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