fix the wrong default gizmo colors when initialized using the default constructor.

This commit is contained in:
Mamadou Babaei
2023-08-14 09:12:01 +02:00
parent b49f23ed65
commit 3410488d02
2 changed files with 6 additions and 2 deletions
+4
View File
@@ -12,6 +12,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Add support for the upcoming Unreal Engine 5.3.
- Now, the hand's velocity is applied to grabbed actors after being released from the hand.
### Fixed
- Fix the wrong default debug virtual hand gizmo colors when initialized using the default constructor.
### Changed
- SenseGlove libraries have been updated to v2.11.0-b775a05.
@@ -44,8 +44,8 @@ FSGDebugVirtualHandSettings::FSGDebugVirtualHandSettings()
GizmoLength(1.0f),
GizmoThickness(1.0f),
GizmoXAxisColor(255, 0, 0, 255),
GizmoYAxisColor(255, 0, 0, 255),
GizmoZAxisColor(255, 0, 0, 255),
GizmoYAxisColor(0, 255, 0, 255),
GizmoZAxisColor(0, 0, 255, 255),
bPersistentLines(false),
LifeTimeModifier(1.1f),
DepthPriority(0)