remove the experimental bHandTrackingVisualizationAllowed feature
This commit is contained in:
@@ -97,7 +97,6 @@ USGWristTrackerComponent::USGWristTrackerComponent(const FObjectInitializer& Obj
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bRight = true;
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DeviceVisualType = EXRVisualType::Controller;
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WristLocation = FVector::ZeroVector;
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WristRotation = FRotator::ZeroRotator;
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}
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@@ -228,22 +227,6 @@ void USGWristTrackerComponent::FImpl::UpdateMotionSource() const
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void USGWristTrackerComponent::FImpl::UpdateWristTrackingData() const
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{
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FXRMotionControllerData MotionControllerData;
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const bool bGotMotionControllerData = Owner->GetMotionControllerData(MotionControllerData);
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if (bGotMotionControllerData && MotionControllerData.bValid)
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{
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const bool bDeviceVisualTypeUpdated = Owner->DeviceVisualType != MotionControllerData.DeviceVisualType;
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if (bDeviceVisualTypeUpdated)
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{
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Owner->DeviceVisualType = MotionControllerData.DeviceVisualType;
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if (Owner->WristDeviceVisualTypeChangedEvent.IsBound())
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{
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Owner->WristDeviceVisualTypeChangedEvent.Broadcast(Owner->DeviceVisualType);
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}
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}
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}
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FVector NewWristLocation{Owner->GetComponentLocation()};
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FRotator NewWristRotation{Owner->GetComponentRotation()};
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@@ -91,18 +91,6 @@ struct ASGPawn::FImpl
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void SetVisibility(USceneComponent* SceneComponent, const bool bVisibility) const;
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void UpdateWristTrackerVisualization(const bool bRight, const EXRVisualType VisualType) const;
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FORCEINLINE void UpdateLeftWristTrackerVisualization(const EXRVisualType VisualType) const
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{
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UpdateWristTrackerVisualization(false, VisualType);
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}
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FORCEINLINE void UpdateRightWristTrackerVisualization(const EXRVisualType VisualType) const
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{
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UpdateWristTrackerVisualization(true, VisualType);
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}
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void UpdateHandLocation(const bool bRight, const FVector& Location, const bool bUpdateVirtualHand) const;
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void UpdateLeftHandLocation(const FVector& Location, const bool bUpdateVirtualHand) const;
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void UpdateRightHandLocation(const FVector& Location, const bool bUpdateVirtualHand) const;
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@@ -546,18 +534,6 @@ void ASGPawn::BeginPlay()
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WristTrackerRight->IsRight() && HandRight->IsRight(),
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TEXT("The right hand and the right wrist do not track the right hand!"));
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WristTrackerLeft->OnWristDeviceVisualTypeChanged().AddWeakLambda(
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this, [&](const EXRVisualType VisualType) -> void
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{
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Pimpl->UpdateLeftWristTrackerVisualization(VisualType);
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});
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WristTrackerLeft->OnWristDeviceVisualTypeChanged().AddWeakLambda(
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this, [&](const EXRVisualType VisualType) -> void
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{
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Pimpl->UpdateRightWristTrackerVisualization(VisualType);
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});
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WristTrackerLeft->OnWristLocationChanged().AddWeakLambda(this, [&](const FVector& Location)-> void
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{
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Pimpl->UpdateLeftHandLocation(Location, !Pimpl->IsLeftHandOverlappingWithAnyActor());
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@@ -1675,30 +1651,6 @@ void ASGPawn::FImpl::SetVisibility(USceneComponent* SceneComponent, const bool b
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SceneComponent->SetVisibility(bVisibility);
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}
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void ASGPawn::FImpl::UpdateWristTrackerVisualization(const bool bRight, const EXRVisualType VisualType) const
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{
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const USGWristTrackerComponent* WristTracker{bRight ? Owner->WristTrackerRight : Owner->WristTrackerLeft};
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if (!IsValid(WristTracker))
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{
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return;
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}
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const FSGWristTrackingSettings& Settings{WristTracker->GetWristTrackingSettings()};
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const bool bIsVisualizationActive = VisualType == EXRVisualType::Controller
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|| !!Settings.bHandTrackingVisualizationAllowed;
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UXRDeviceVisualizationComponent* ControllerVisualizer{
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bRight ? Owner->ControllerVisualizerLeft : Owner->ControllerVisualizerRight
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};
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if (!IsValid(ControllerVisualizer))
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{
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return;
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}
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ControllerVisualizer->SetIsVisualizationActive(bIsVisualizationActive);
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}
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void ASGPawn::FImpl::UpdateHandLocation(const bool bRight, const FVector& Location, const bool bUpdateVirtualHand) const
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{
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if (bRight)
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@@ -52,13 +52,6 @@ class SENSEGLOVE_API USGWristTrackerComponent : public UMotionControllerComponen
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GENERATED_UCLASS_BODY()
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public:
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DECLARE_EVENT_OneParam(USGWristTrackerComponent, FWristDeviceVisualTypeChangedEvent, EXRVisualType)
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FWristDeviceVisualTypeChangedEvent& OnWristDeviceVisualTypeChanged()
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{
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return WristDeviceVisualTypeChangedEvent;
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};
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DECLARE_EVENT_OneParam(USGWristTrackerComponent, FWristLocationChangedEvent, const FVector&)
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FWristLocationChangedEvent& OnWristLocationChanged()
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@@ -82,7 +75,6 @@ public:
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};
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private:
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FWristDeviceVisualTypeChangedEvent WristDeviceVisualTypeChangedEvent;
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FWristLocationChangedEvent WristLocationChangedEvent;
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FWristRotationChangedEvent WristRotationChangedEvent;
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FWristLocationAndRotationChangedEvent WristLocationAndRotationChangedEvent;
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@@ -103,9 +95,6 @@ private:
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uint8 bRight : 1;
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private:
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UPROPERTY(Transient)
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EXRVisualType DeviceVisualType;
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UPROPERTY(Transient)
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FVector WristLocation;
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@@ -127,11 +116,6 @@ public:
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const FSGWristTrackingSettings& GetWristTrackingSettings() const;
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FORCEINLINE EXRVisualType GetDeviceVisualType() const
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{
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return DeviceVisualType;
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}
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FORCEINLINE const FVector& GetWristLocation() const
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{
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return WristLocation;
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@@ -59,12 +59,6 @@ void UWristTrackerComponentKismetLibrary::SetRight(
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WristTrackerComponent->SetRight(bInRight);
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}
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EXRVisualType UWristTrackerComponentKismetLibrary::GetDeviceVisualType(
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const USGWristTrackerComponent* WristTrackerComponent)
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{
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return WristTrackerComponent->GetDeviceVisualType();
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}
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const FVector& UWristTrackerComponentKismetLibrary::GetWristLocation(
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const USGWristTrackerComponent* WristTrackerComponent)
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{
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@@ -65,9 +65,6 @@ public:
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
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static void SetRight(UPARAM(ref) USGWristTrackerComponent* WristTrackerComponent, bool bInRight);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
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static EXRVisualType GetDeviceVisualType(const USGWristTrackerComponent* WristTrackerComponent);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
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static const FVector& GetWristLocation(const USGWristTrackerComponent* WristTrackerComponent);
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@@ -37,7 +37,6 @@
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FSGWristTrackingSettings::FSGWristTrackingSettings()
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: FSGWristTrackingSettings(
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false,
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ESGPositionalTrackingHardware::None,
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FVector::ZeroVector,
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FVector::ZeroVector,
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@@ -51,7 +50,6 @@ FSGWristTrackingSettings::FSGWristTrackingSettings()
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}
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FSGWristTrackingSettings::FSGWristTrackingSettings(
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const bool bInHandTrackingVisualizationAllowed,
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const ESGPositionalTrackingHardware InTrackingHardware,
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const FVector& InTrackingHardwareLocationOffsetLeftHand,
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const FVector& InTrackingHardwareLocationOffsetRightHand,
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@@ -61,8 +59,7 @@ FSGWristTrackingSettings::FSGWristTrackingSettings(
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const EControllerHand InRightHandMotionSource,
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const bool bInDrawDebugGizmo,
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const FSGDebugGizmoSettings& InDebugGizmoSettings)
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: bHandTrackingVisualizationAllowed(bInHandTrackingVisualizationAllowed),
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TrackingHardware(InTrackingHardware),
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: TrackingHardware(InTrackingHardware),
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TrackingHardwareLocationOffsetLeftHand(InTrackingHardwareLocationOffsetLeftHand),
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TrackingHardwareLocationOffsetRightHand(InTrackingHardwareLocationOffsetRightHand),
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TrackingHardwareRotationOffsetLeftHand(InTrackingHardwareRotationOffsetLeftHand),
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@@ -49,9 +49,6 @@ struct SENSEGLOVESETTINGS_API FSGWristTrackingSettings
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GENERATED_USTRUCT_BODY()
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public:
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UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking")
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uint8 bHandTrackingVisualizationAllowed : 1;
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/**
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* If set to Custom, any desired location and rotation can be specified.
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*/
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@@ -117,7 +114,6 @@ public:
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FSGWristTrackingSettings();
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FSGWristTrackingSettings(
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bool bInHandTrackingVisualizationAllowed,
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ESGPositionalTrackingHardware InTrackingHardware,
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const FVector& InTrackingHardwareLocationOffsetLeftHand,
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const FVector& InTrackingHardwareLocationOffsetRightHand,
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