fix the EvaluateSkeletalControl_AnyThread crash

This commit is contained in:
Mamadou Babaei
2023-03-28 10:39:42 +02:00
parent e06ded2429
commit 49494693f3
@@ -199,6 +199,7 @@ bool FSGVirtualHandAnimInstanceProxy::Evaluate(FPoseContext& Output)
FBoneReference BoneReference;
BoneReference.BoneName = BoneName;
BoneReference.BoneIndex = GetRequiredBones().GetPoseBoneIndexForBoneName(BoneName);
BoneReference.bUseSkeletonIndex = true;
FAnimNode_ModifyBone BoneController;
BoneController.BoneToModify = MoveTemp(BoneReference);