add the content for setting up the wrist tracking hardware section

This commit is contained in:
Mamadou Babaei
2024-08-16 18:01:49 +02:00
parent 2f932da631
commit 4b69b80faa
3 changed files with 17 additions and 0 deletions
@@ -1 +1,5 @@
# Setting Up the Wrist Tracking Hardware
To enable the SenseGlove Unreal Engine Plugin to track the gloves position and rotation in the world, you need to specify a positional tracking hardware, referred to as Wrist Tracking Hardware within the plugin. By default, if the Wrist Tracking Hardware is not explicitly set, the plugin will attempt to automatically detect it by identifying your Head-mounted display (HMD) hardware. However, this auto-detection feature may not be entirely reliable, as it is still experimental, and it may occasionally fail.
For more detailed instructions, please visit [the Wrist Tracking Hardware and HMD auto-detection configuration section](../../plugin-configuration/plugin-settings/tracking/wrist-tracking/).
@@ -8,6 +8,16 @@ Provides the tracking settings applicable to wrist-tracking hardware.
Specifies the type of tracking hardware to use. If set to `None`, the plugin attempts at HMD auto-detection to automatically specify a compatible tracking hardware. If set to `Custom`, aby desired location and rotation can be specified.
At the moment the following hardware are supported:
- Quest 2 Controllers
- Quest 3 Controllers
- Quest Pro Controllers
- VIVE Focus 3 Wrist Trackers
- VIVE Trackers
![The Wrist-tracking Settings - Supported Hardware](wrist-tracking-settings-supported-hardware.png "The Wrist-tracking Settings - Supported Hardware")
> [!CAUTION]
> HMD auto-detection is currently an experimental feature and may fail because
> HMD vendors occasionally change the properties utilized by the plugin for HMD