add the api for getting/setting touch properties

This commit is contained in:
Mamadou Babaei
2023-05-04 14:56:03 +02:00
parent 380d926072
commit 4f2c58fe1b
4 changed files with 312 additions and 1 deletions
@@ -87,6 +87,17 @@ USGTouchComponent::USGTouchComponent(const FObjectInitializer& ObjectInitializer
: Super(ObjectInitializer),
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
ThumbBuzzLevel = 0;
IndexBuzzLevel = 0;
MiddleBuzzLevel = 0;
RingBuzzLevel = 0;
PinkyBuzzLevel = 0;
ThumbForceFeedbackLevel = 100;
IndexForceFeedbackLevel = 100;
MiddleForceFeedbackLevel = 100;
RingForceFeedbackLevel = 100;
PinkyForceFeedbackLevel = 100;
}
USGTouchComponent::FImpl::FImpl(USGTouchComponent* InOwner)
@@ -50,6 +50,47 @@ class SENSEGLOVE_API USGTouchComponent : public USceneComponent
public:
static bool IsTouchable(const AActor* Actor);
private:
UPROPERTY(EditAnywhere, Category="SenseGlove | Buzz Level",
meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
int32 ThumbBuzzLevel;
UPROPERTY(EditAnywhere, Category="SenseGlove | Buzz Level",
meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
int32 IndexBuzzLevel;
UPROPERTY(EditAnywhere, Category="SenseGlove | Buzz Level",
meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
int32 MiddleBuzzLevel;
UPROPERTY(EditAnywhere, Category="SenseGlove | Buzz Level",
meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
int32 RingBuzzLevel;
UPROPERTY(EditAnywhere, Category="SenseGlove | Buzz Level",
meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
int32 PinkyBuzzLevel;
UPROPERTY(EditAnywhere, Category="SenseGlove | Force Feedback Level",
meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
int32 ThumbForceFeedbackLevel;
UPROPERTY(EditAnywhere, Category="SenseGlove | Force Feedback Level",
meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
int32 IndexForceFeedbackLevel;
UPROPERTY(EditAnywhere, Category="SenseGlove | Force Feedback Level",
meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
int32 MiddleForceFeedbackLevel;
UPROPERTY(EditAnywhere, Category="SenseGlove | Force Feedback Level",
meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
int32 RingForceFeedbackLevel;
UPROPERTY(EditAnywhere, Category="SenseGlove | Force Feedback Level",
meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
int32 PinkyForceFeedbackLevel;
private:
struct FImpl;
@@ -62,4 +103,103 @@ private:
FImplDeleter PimplDeleter;
public:
FORCEINLINE int32 GetThumbBuzzLevel() const
{
return ThumbBuzzLevel;
}
FORCEINLINE void SetThumbBuzzLevel(const int32 Level)
{
ThumbBuzzLevel = Level;
}
FORCEINLINE int32 GetIndexBuzzLevel() const
{
return IndexBuzzLevel;
}
FORCEINLINE void SetIndexBuzzLevel(const int32 Level)
{
IndexBuzzLevel = Level;
}
FORCEINLINE int32 GetMiddleBuzzLevel() const
{
return MiddleBuzzLevel;
}
FORCEINLINE void SetMiddleBuzzLevel(const int32 Level)
{
MiddleBuzzLevel = Level;
}
FORCEINLINE int32 GetRingBuzzLevel() const
{
return RingBuzzLevel;
}
FORCEINLINE void SetRingBuzzLevel(const int32 Level)
{
RingBuzzLevel = Level;
}
FORCEINLINE int32 GetPinkyBuzzLevel() const
{
return PinkyBuzzLevel;
}
FORCEINLINE void SetPinkyBuzzLevel(const int32 Level)
{
PinkyBuzzLevel = Level;
}
FORCEINLINE int32 GetThumbForceFeedbackLevel() const
{
return ThumbForceFeedbackLevel;
}
FORCEINLINE void SetThumbForceFeedbackLevel(const int32 Level)
{
ThumbForceFeedbackLevel = Level;
}
FORCEINLINE int32 GetIndexForceFeedbackLevel() const
{
return IndexForceFeedbackLevel;
}
FORCEINLINE void SetIndexForceFeedbackLevel(const int32 Level)
{
IndexForceFeedbackLevel = Level;
}
FORCEINLINE int32 GetMiddleForceFeedbackLevel() const
{
return MiddleForceFeedbackLevel;
}
FORCEINLINE void SetMiddleForceFeedbackLevel(const int32 Level)
{
MiddleForceFeedbackLevel = Level;
}
FORCEINLINE int32 GetRingForceFeedbackLevel() const
{
return RingForceFeedbackLevel;
}
FORCEINLINE void SetRingForceFeedbackLevel(const int32 Level)
{
RingForceFeedbackLevel = Level;
}
FORCEINLINE int32 GetPinkyForceFeedbackLevel() const
{
return PinkyForceFeedbackLevel;
}
FORCEINLINE void SetPinkyForceFeedbackLevel(const int32 Level)
{
PinkyForceFeedbackLevel = Level;
}
};
@@ -43,4 +43,104 @@
bool UTouchComponentKismetLibrary::IsTouchable(const AActor* Actor)
{
return USGTouchComponent::IsTouchable(Actor);
}
int32 UTouchComponentKismetLibrary::GetThumbBuzzLevel(const USGTouchComponent* TouchComponent)
{
return TouchComponent->GetThumbBuzzLevel();
}
void UTouchComponentKismetLibrary::SetThumbBuzzLevel(USGTouchComponent* TouchComponent, const int32 Level)
{
TouchComponent->SetThumbBuzzLevel(Level);
}
int32 UTouchComponentKismetLibrary::GetIndexBuzzLevel(const USGTouchComponent* TouchComponent)
{
return TouchComponent->GetIndexBuzzLevel();
}
void UTouchComponentKismetLibrary::SetIndexBuzzLevel(USGTouchComponent* TouchComponent, const int32 Level)
{
TouchComponent->SetIndexBuzzLevel(Level);
}
int32 UTouchComponentKismetLibrary::GetMiddleBuzzLevel(const USGTouchComponent* TouchComponent)
{
return TouchComponent->GetMiddleBuzzLevel();
}
void UTouchComponentKismetLibrary::SetMiddleBuzzLevel(USGTouchComponent* TouchComponent, const int32 Level)
{
TouchComponent->SetMiddleBuzzLevel(Level);
}
int32 UTouchComponentKismetLibrary::GetRingBuzzLevel(const USGTouchComponent* TouchComponent)
{
return TouchComponent->GetRingBuzzLevel();
}
void UTouchComponentKismetLibrary::SetRingBuzzLevel(USGTouchComponent* TouchComponent, const int32 Level)
{
TouchComponent->SetRingBuzzLevel(Level);
}
int32 UTouchComponentKismetLibrary::GetPinkyBuzzLevel(const USGTouchComponent* TouchComponent)
{
return TouchComponent->GetPinkyBuzzLevel();
}
void UTouchComponentKismetLibrary::SetPinkyBuzzLevel(USGTouchComponent* TouchComponent, const int32 Level)
{
TouchComponent->SetPinkyBuzzLevel(Level);
}
int32 UTouchComponentKismetLibrary::GetThumbForceFeedbackLevel(const USGTouchComponent* TouchComponent)
{
return TouchComponent->GetThumbForceFeedbackLevel();
}
void UTouchComponentKismetLibrary::SetThumbForceFeedbackLevel(USGTouchComponent* TouchComponent, const int32 Level)
{
TouchComponent->SetThumbForceFeedbackLevel(Level);
}
int32 UTouchComponentKismetLibrary::GetIndexForceFeedbackLevel(const USGTouchComponent* TouchComponent)
{
return TouchComponent->GetIndexForceFeedbackLevel();
}
void UTouchComponentKismetLibrary::SetIndexForceFeedbackLevel(USGTouchComponent* TouchComponent, const int32 Level)
{
TouchComponent->SetIndexForceFeedbackLevel(Level);
}
int32 UTouchComponentKismetLibrary::GetMiddleForceFeedbackLevel(const USGTouchComponent* TouchComponent)
{
return TouchComponent->GetMiddleForceFeedbackLevel();
}
void UTouchComponentKismetLibrary::SetMiddleForceFeedbackLevel(USGTouchComponent* TouchComponent, const int32 Level)
{
TouchComponent->SetMiddleForceFeedbackLevel(Level);
}
int32 UTouchComponentKismetLibrary::GetRingForceFeedbackLevel(const USGTouchComponent* TouchComponent)
{
return TouchComponent->GetRingForceFeedbackLevel();
}
void UTouchComponentKismetLibrary::SetRingForceFeedbackLevel(USGTouchComponent* TouchComponent, const int32 Level)
{
TouchComponent->SetRingForceFeedbackLevel(Level);
}
int32 UTouchComponentKismetLibrary::GetPinkyForceFeedbackLevel(const USGTouchComponent* TouchComponent)
{
return TouchComponent->GetPinkyForceFeedbackLevel();
}
void UTouchComponentKismetLibrary::SetPinkyForceFeedbackLevel(USGTouchComponent* TouchComponent, const int32 Level)
{
TouchComponent->SetPinkyForceFeedbackLevel(Level);
}
@@ -42,7 +42,7 @@
#include "SGTouchComponentKismetLibrary.generated.h"
class AActor;
class UTouchComponent;
class USGTouchComponent;
UCLASS(meta=(ScriptName = "SesneGloveTouchComponentKismetLibrary"))
class SENSEGLOVEKISMET_API UTouchComponentKismetLibrary final : public USGBlueprintFunctionLibrary
@@ -52,4 +52,64 @@ class SENSEGLOVEKISMET_API UTouchComponentKismetLibrary final : public USGBluepr
public:
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
static bool IsTouchable(const AActor* Actor);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
static int32 GetThumbBuzzLevel(const USGTouchComponent* TouchComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
static void SetThumbBuzzLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
static int32 GetIndexBuzzLevel(const USGTouchComponent* TouchComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
static void SetIndexBuzzLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
static int32 GetMiddleBuzzLevel(const USGTouchComponent* TouchComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
static void SetMiddleBuzzLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
static int32 GetRingBuzzLevel(const USGTouchComponent* TouchComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
static void SetRingBuzzLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
static int32 GetPinkyBuzzLevel(const USGTouchComponent* TouchComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
static void SetPinkyBuzzLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
static int32 GetThumbForceFeedbackLevel(const USGTouchComponent* TouchComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
static void SetThumbForceFeedbackLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
static int32 GetIndexForceFeedbackLevel(const USGTouchComponent* TouchComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
static void SetIndexForceFeedbackLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
static int32 GetMiddleForceFeedbackLevel(const USGTouchComponent* TouchComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
static void SetMiddleForceFeedbackLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
static int32 GetRingForceFeedbackLevel(const USGTouchComponent* TouchComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
static void SetRingForceFeedbackLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
static int32 GetPinkyForceFeedbackLevel(const USGTouchComponent* TouchComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
static void SetPinkyForceFeedbackLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
};