make bones rotations a private field

This commit is contained in:
Mamadou Babaei
2024-03-12 20:33:03 +01:00
parent 1745844225
commit 532d0af0a5
@@ -46,13 +46,19 @@ struct SENSEGLOVE_API FSGVirtualHandAnimInstanceProxy : public FAnimInstanceProx
{
GENERATED_USTRUCT_BODY()
public:
private:
TMap<FName, FRotator> BonesRotations;
public:
FSGVirtualHandAnimInstanceProxy();
FSGVirtualHandAnimInstanceProxy(UAnimInstance* Instance);
public:
FORCEINLINE const TMap<FName, FRotator>& GetBonesRotations() const
{
return BonesRotations;
}
protected:
virtual void PreEvaluateAnimation(UAnimInstance* InAnimInstance) override;