make bones rotations a private field
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@@ -46,13 +46,19 @@ struct SENSEGLOVE_API FSGVirtualHandAnimInstanceProxy : public FAnimInstanceProx
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{
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GENERATED_USTRUCT_BODY()
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public:
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private:
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TMap<FName, FRotator> BonesRotations;
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public:
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FSGVirtualHandAnimInstanceProxy();
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FSGVirtualHandAnimInstanceProxy(UAnimInstance* Instance);
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public:
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FORCEINLINE const TMap<FName, FRotator>& GetBonesRotations() const
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{
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return BonesRotations;
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}
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protected:
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virtual void PreEvaluateAnimation(UAnimInstance* InAnimInstance) override;
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