minor api validation fixes
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@@ -82,12 +82,12 @@ public:
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static float GetThumbJointLimit(bool bRightHanded, int32 Joint, int32 Movement, bool bMax);
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/**
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* Convert a total finger flexion in degrees.
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* Convert a total finger flexion in degrees into a 0..1 representation.
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*/
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static float NormalizeFingerFlexion(float FlexionInDegrees);
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/**
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* Convert a total thumb flexion in degrees.
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* Convert a total thumb flexion in degrees into a 0..1 representation.
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*/
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static float NormalizeThumbFlexion(float FlexionInDegrees);
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@@ -236,16 +236,22 @@ public:
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public:
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/**
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* Calculate any finger's movement rotation, using an input value.
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*
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* WARNING: This method is for internal use only. Avoid using it!
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*/
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float CalculateAngle(ESGFinger Finger, int32 Movement, float Value) const;
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/**
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* Calculate a finger movement's rotation, using an input value.
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*
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* WARNING: This method is for internal use only. Avoid using it!
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*/
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float CalculateAngle(ESGFinger Finger, ESGFingerMovement Movement, float Value) const;
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/**
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* Calculate a thumb movement's rotation, using an input value.
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*
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* WARNING: This method is for internal use only. Avoid using it!
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*/
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float CalculateAngle(ESGFinger Finger, ESGThumbMovement Movement, float Value) const;
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@@ -147,6 +147,8 @@ public:
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/**
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* Calculate any finger's movement rotation, using an input value.
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*
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* WARNING: This method is for internal use only. Avoid using it!
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*/
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UFUNCTION(BlueprintPure, DisplayName="CalculateAngle",
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Category="SenseGlove | Core | Kinematics | Hand Interpolator")
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@@ -155,6 +157,8 @@ public:
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/**
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* Calculate a finger movement's rotation, using an input value.
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*
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* WARNING: This method is for internal use only. Avoid using it!
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*/
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UFUNCTION(BlueprintPure, DisplayName="CalculateAngle",
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Category="SenseGlove | Core | Kinematics | Hand Interpolator")
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@@ -163,6 +167,8 @@ public:
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/**
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* Calculate a thumb movement's rotation, using an input value.
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*
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* WARNING: This method is for internal use only. Avoid using it!
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*/
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UFUNCTION(BlueprintPure, DisplayName="CalculateAngle",
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Category="SenseGlove | Core | Kinematics | Hand Interpolator")
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