remove remnants of the long-removed Unreal Engine 5.2 from SenseGloveTracking module
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@@ -18,6 +18,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Removed
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- Cleaned up remnants of the long-removed Unreal Engine `5.2` from third-party module `*.Build.cs` files.
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- Cleaned up remnants of the long-removed Unreal Engine `5.2` from `SenseGloveTracking` module.
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## [2.6.3] - 2025-06-27
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@@ -1747,10 +1747,6 @@ bool FSGXRTracker::GetControllerOrientationAndPosition(const int32 ControllerInd
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return false;
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}
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#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION <= 2
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const FName& MotionSource{FImpl::GetControllerHandEnumName(DeviceHand)};
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#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION <= 2 */
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FTransform ControllerTransform;
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bool bMotionSourceHandTracking;
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const bool bGotTransform = Pimpl->GetControllerTransform(MotionSource, WorldToMetersScale,
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@@ -1770,10 +1766,6 @@ ETrackingStatus FSGXRTracker::GetControllerTrackingStatus(const int32 Controller
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return ETrackingStatus::NotTracked;
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}
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#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION <= 2
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const FName& MotionSource{FImpl::GetControllerHandEnumName(DeviceHand)};
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#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION <= 2 */
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const FImpl::FSGMotionSourceInfo* KeyPointInfoPtr{Pimpl->MotionSourceToKeypointMap.Find(MotionSource)};
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if (!KeyPointInfoPtr)
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{
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