drop support for native toolchain v19, msvc v141 (2017), and thus ue 4.27 in the build system
This commit is contained in:
@@ -5,6 +5,12 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Removed
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- Dropped support for the Epic Native Toolchain v19, MSVC v141 (Visual Studio 2017), and thus Unreal Engine 4.27.
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## [1.4.3] - 2023-06-01
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This is a hotfix release addressing a critical Android crash.
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@@ -87,10 +87,10 @@ public class SenseGloveConnectImpl : ModuleRules
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#if UE_5_1_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b"));
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#elif UE_4_27_OR_LATER
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#elif UE_5_0_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r21e"));
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#else
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Debug.Assert(false, "Developing for Android on UE versions older than 4.27 is not supported!");
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Debug.Assert(false, "Developing for Android on UE versions older than 5.0 is not supported!");
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#endif
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#if UE_5_2_OR_LATER
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@@ -151,8 +151,6 @@ public class SenseGloveConnectImpl : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
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#elif UE_5_0_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
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#elif UE_4_27_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v19"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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@@ -172,8 +170,6 @@ public class SenseGloveConnectImpl : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
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#elif UE_5_0_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
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#elif UE_4_27_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v19"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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@@ -185,18 +181,13 @@ public class SenseGloveConnectImpl : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "win64"));
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switch (Target.WindowsPlatform.Compiler)
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{
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#if UE_4_27_OR_LATER
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#if UE_5_0_OR_LATER
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case WindowsCompiler.VisualStudio2022:
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc143"));
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break;
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case WindowsCompiler.VisualStudio2019:
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc142"));
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break;
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#endif
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#if ! UE_5_0_OR_LATER && UE_4_27_OR_LATER
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case WindowsCompiler.VisualStudio2017:
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc141"));
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break;
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#endif
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default:
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Debug.Assert(false, "Unsupported engine version or compiler!");
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@@ -241,10 +232,10 @@ public class SenseGloveConnectImpl : ModuleRules
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#if UE_5_1_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b"));
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#elif UE_4_27_OR_LATER
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#elif UE_4_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r21e"));
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#else
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Debug.Assert(false, "Developing for Android on UE versions older than 4.27 is not supported!");
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Debug.Assert(false, "Developing for Android on UE versions older than 5.0 is not supported!");
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#endif
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#if UE_5_2_OR_LATER
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@@ -305,8 +296,6 @@ public class SenseGloveConnectImpl : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
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#elif UE_5_0_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
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#elif UE_4_27_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v19"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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@@ -326,8 +315,6 @@ public class SenseGloveConnectImpl : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
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#elif UE_5_0_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
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#elif UE_4_27_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v19"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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@@ -339,18 +326,13 @@ public class SenseGloveConnectImpl : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "win64"));
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switch (Target.WindowsPlatform.Compiler)
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{
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#if UE_4_27_OR_LATER
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#if UE_5_0_OR_LATER
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case WindowsCompiler.VisualStudio2022:
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc143"));
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break;
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case WindowsCompiler.VisualStudio2019:
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc142"));
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break;
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#endif
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#if ! UE_5_0_OR_LATER && UE_4_27_OR_LATER
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case WindowsCompiler.VisualStudio2017:
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc141"));
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break;
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#endif
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default:
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Debug.Assert(false, "Unsupported engine version or compiler!");
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@@ -86,10 +86,10 @@ public class SenseGloveCoreImpl : ModuleRules
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#if UE_5_1_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b"));
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#elif UE_4_27_OR_LATER
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#elif UE_5_0_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r21e"));
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#else
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Debug.Assert(false, "Developing for Android on UE versions older than 4.27 is not supported!");
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Debug.Assert(false, "Developing for Android on UE versions older than 5.0 is not supported!");
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#endif
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#if UE_5_2_OR_LATER
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@@ -150,8 +150,6 @@ public class SenseGloveCoreImpl : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
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#elif UE_5_0_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
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#elif UE_4_27_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v19"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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@@ -171,8 +169,6 @@ public class SenseGloveCoreImpl : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
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#elif UE_5_0_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
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#elif UE_4_27_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v19"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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@@ -184,18 +180,13 @@ public class SenseGloveCoreImpl : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "win64"));
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switch (Target.WindowsPlatform.Compiler)
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{
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#if UE_4_27_OR_LATER
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#if UE_5_0_OR_LATER
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case WindowsCompiler.VisualStudio2022:
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc143"));
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break;
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case WindowsCompiler.VisualStudio2019:
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc142"));
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break;
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#endif
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#if ! UE_5_0_OR_LATER && UE_4_27_OR_LATER
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case WindowsCompiler.VisualStudio2017:
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc141"));
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break;
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#endif
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default:
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Debug.Assert(false, "Unsupported engine version or compiler!");
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