first attemp at extending the skeleton editor that also crashes the editor once opened
This commit is contained in:
@@ -0,0 +1,89 @@
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/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2023 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGEditor/SGSkeletonEditor.h"
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#include "ISkeletonEditor.h"
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#include "ISkeletonEditorModule.h"
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#include "Modules/ModuleManager.h"
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#include "SGEditor/SGSkeletonEditorCommands.h"
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#define LOCTEXT_NAMESPACE "SkeletonEditor"
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FSGSkeletonEditor::FSGSkeletonEditor()
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{
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}
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void FSGSkeletonEditor::ExtendToolbar()
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{
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if (EditorCommands.IsValid())
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{
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EditorCommands.Reset();
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}
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EditorCommands = MakeShared<FSGSkeletonEditorCommands>();
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EditorCommands->RegisterCommands();
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if (ToolbarExtender.IsValid())
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{
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ToolbarExtender.Reset();
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}
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ToolbarExtender = MakeShared<FExtender>();
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ISkeletonEditorModule& SkeletonEditorModule{
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FModuleManager::LoadModuleChecked<ISkeletonEditorModule>("SkeletonEditor")
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};
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TSharedPtr<FExtensibilityManager> ExtensibilityManager{SkeletonEditorModule.GetToolBarExtensibilityManager()};
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ToolbarExtender->AddToolBarExtension(
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"SenseGlove",
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EExtensionHook::After,
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EditorCommands->CommandList,
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FToolBarExtensionDelegate::CreateLambda([&](FToolBarBuilder& ToolbarBuilder)-> void
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{
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ToolbarBuilder.BeginSection("SenseGlove");
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{
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ToolbarBuilder.AddToolBarButton(EditorCommands->UpdateSkeletonReferencePose,
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NAME_None,
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LOCTEXT("UpdateSkeletonReferencePose",
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"Update Skeleton Reference Pose"));
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}
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ToolbarBuilder.EndSection();
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}
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));
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ExtensibilityManager->AddExtender(ToolbarExtender);
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}
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#undef LOCTEXT_NAMESPACE
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@@ -0,0 +1,78 @@
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/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2023 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGEditor/SGSkeletonEditorCommands.h"
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#define LOCTEXT_NAMESPACE "SkeletonEditorCommands"
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FSGSkeletonEditorCommands::FSGSkeletonEditorCommands()
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: TCommands<FSGSkeletonEditorCommands>(
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TEXT("SkeletonEditor"),
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NSLOCTEXT("Contexts", "SkeletonEditor", "Skeleton Editor"),
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NAME_None,
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FEditorStyle::GetStyleSetName())
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{
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}
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void FSGSkeletonEditorCommands::RegisterCommands()
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{
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if (UpdateSkeletonReferencePose.IsValid())
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{
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UpdateSkeletonReferencePose.Reset();
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}
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UI_COMMAND(UpdateSkeletonReferencePose,
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"Update Skeleton Reference Pose",
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"Update the Skeleton's reference pose based on the current preview mesh",
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EUserInterfaceActionType::Button,
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FInputChord());
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if (CommandList.IsValid())
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{
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CommandList.Reset();
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}
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CommandList = MakeShared<FUICommandList>();
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CommandList->MapAction(UpdateSkeletonReferencePose,
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FExecuteAction::CreateLambda([&]()-> void
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{
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}
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),
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FCanExecuteAction::CreateLambda([&]()-> bool
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{
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return false;
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}
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));
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}
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#undef LOCTEXT_NAMESPACE
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@@ -34,6 +34,7 @@
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#include "SenseGloveEditorModule.h"
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#include "SGLog/SGLog.h"
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#define LOCTEXT_NAMESPACE "FSenseGloveEditorModule"
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@@ -41,6 +42,9 @@
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void FSenseGloveEditorModule::StartupModule()
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{
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SGLOG("Starting up SenseGloveEditor module...");
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SkeletonEditor = MakeShared<FSGSkeletonEditor>();
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SkeletonEditor->ExtendToolbar();
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}
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void FSenseGloveEditorModule::PreUnloadCallback()
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@@ -58,4 +62,4 @@ void FSenseGloveEditorModule::ShutdownModule()
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SGLOG("Shutting down SenseGloveEditor module...");
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}
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#undef LOCTEXT_NAMESPACE
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#undef LOCTEXT_NAMESPACE
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@@ -37,10 +37,15 @@
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#include "Modules/ModuleInterface.h"
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#include "SGEditor/SGSkeletonEditor.h"
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#define LOCTEXT_NAMESPACE "SenseGloveEditor"
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class FSenseGloveEditorModule : public IModuleInterface
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{
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private:
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TSharedPtr<FSGSkeletonEditor> SkeletonEditor;
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public:
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virtual void StartupModule() override;
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virtual void PreUnloadCallback() override;
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@@ -0,0 +1,55 @@
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/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2023 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
|
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#pragma once
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#include "EditorStyleSet.h"
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#include "Framework/MultiBox/MultiBoxExtender.h"
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#include "Templates/SharedPointer.h"
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class FSGSkeletonEditorCommands;
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class FSGSkeletonEditor
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{
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private:
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TSharedPtr<FExtender> ToolbarExtender;
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TSharedPtr<FSGSkeletonEditorCommands> EditorCommands;
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public:
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FSGSkeletonEditor();
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public:
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void ExtendToolbar();
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};
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@@ -0,0 +1,54 @@
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/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2023 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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||||
* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
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||||
* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#pragma once
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#include "EditorStyleSet.h"
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#include "Framework/Commands/Commands.h"
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#include "Framework/Commands/UICommandList.h"
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#include "Templates/SharedPointer.h"
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class FSGSkeletonEditorCommands final : public TCommands<FSGSkeletonEditorCommands>
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{
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public:
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TSharedPtr<FUICommandList> CommandList;
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TSharedPtr<FUICommandInfo> UpdateSkeletonReferencePose;
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public:
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FSGSkeletonEditorCommands();
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public:
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virtual void RegisterCommands() override;
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};
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@@ -51,15 +51,18 @@ public class SenseGloveEditor : ModuleRules
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}
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);
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#if WITH_EDITOR
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"AssetTools",
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"EditorStyle",
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"InputCore",
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"SkeletonEditor",
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"Slate",
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"SlateCore",
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"UnrealEd",
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}
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);
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#endif
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PrivateDependencyModuleNames.AddRange(
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new string[]
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@@ -68,4 +71,4 @@ public class SenseGloveEditor : ModuleRules
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}
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);
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}
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}
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}
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