rename SGGameUserSettingSettings to SGGameUserSettingsSettings

This commit is contained in:
Mamadou Babaei
2024-08-16 18:00:57 +02:00
parent 3349f2ea09
commit 6b3ba97b94
3 changed files with 12 additions and 12 deletions
@@ -33,14 +33,14 @@
*/
#include "SGSettings/SGGameUserSettingSettings.h"
#include "SGSettings/SGGameUserSettingsSettings.h"
FSGGameUserSettingSettings::FSGGameUserSettingSettings()
FSGGameUserSettingsSettings::FSGGameUserSettingsSettings()
: HardwareBenchmarkingSettings{FSGHardwareBenchmarkingSettings{}}
{
}
FSGGameUserSettingSettings::FSGGameUserSettingSettings(
FSGGameUserSettingsSettings::FSGGameUserSettingsSettings(
const FSGHardwareBenchmarkingSettings& InHardwareBenchmarkingSettings)
: HardwareBenchmarkingSettings{InHardwareBenchmarkingSettings}
{
@@ -39,23 +39,23 @@
#include "SGSettings/SGHardwareBenchmarkingSettings.h"
#include "SGGameUserSettingSettings.generated.h"
#include "SGGameUserSettingsSettings.generated.h"
/**
* Implements the game user settings.
*/
USTRUCT(BlueprintType)
struct SENSEGLOVESETTINGS_API FSGGameUserSettingSettings
struct SENSEGLOVESETTINGS_API FSGGameUserSettingsSettings
{
GENERATED_USTRUCT_BODY()
public:
UPROPERTY(Config, EditDefaultsOnly, Category = "Game User Setting")
UPROPERTY(Config, EditDefaultsOnly, Category = "Game User Settings")
FSGHardwareBenchmarkingSettings HardwareBenchmarkingSettings;
public:
FSGGameUserSettingSettings();
FSGGameUserSettingsSettings();
FSGGameUserSettingSettings(
FSGGameUserSettingsSettings(
const FSGHardwareBenchmarkingSettings& InHardwareBenchmarkingSettings);
};
@@ -39,7 +39,7 @@
#include "Templates/UniquePtr.h"
#include "UObject/ObjectMacros.h"
#include "SGSettings/SGGameUserSettingSettings.h"
#include "SGSettings/SGGameUserSettingsSettings.h"
#include "SGSettings/SGInitializationSettings.h"
#include "SGSettings/SGTrackingSettings.h"
#include "SGSettings/SGVirtualHandSettings.h"
@@ -73,7 +73,7 @@ private:
FSGInitializationSettings InitializationSettings;
UPROPERTY(Config, EditDefaultsOnly, Category = "SenseGlove")
FSGGameUserSettingSettings GameUserSettings;
FSGGameUserSettingsSettings GameUserSettings;
UPROPERTY(Config, EditDefaultsOnly, Category = "SenseGlove")
FSGTrackingSettings TrackingSettings;
@@ -95,12 +95,12 @@ public:
InitializationSettings = InInitializationSettings;
}
FORCEINLINE const FSGGameUserSettingSettings& GetGameUserSettings() const
FORCEINLINE const FSGGameUserSettingsSettings& GetGameUserSettings() const
{
return GameUserSettings;
}
void SetGameUserSettings(const FSGGameUserSettingSettings& InGameUserSettings)
void SetGameUserSettings(const FSGGameUserSettingsSettings& InGameUserSettings)
{
GameUserSettings = InGameUserSettings;
}