add virtual destructors
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@@ -47,6 +47,8 @@ FSGSkeletonEditor::FSGSkeletonEditor()
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}
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FSGSkeletonEditor::~FSGSkeletonEditor() = default;
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void FSGSkeletonEditor::ExtendToolbar()
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void FSGSkeletonEditor::ExtendToolbar()
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if (EditorCommands.IsValid())
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if (EditorCommands.IsValid())
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@@ -46,6 +46,8 @@ FSGSkeletonEditorCommands::FSGSkeletonEditorCommands()
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}
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FSGSkeletonEditorCommands::~FSGSkeletonEditorCommands() = default;
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void FSGSkeletonEditorCommands::RegisterCommands()
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void FSGSkeletonEditorCommands::RegisterCommands()
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if (UpdateSkeletonReferencePose.IsValid())
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if (UpdateSkeletonReferencePose.IsValid())
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@@ -49,6 +49,7 @@ private:
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public:
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public:
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FSGSkeletonEditor();
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FSGSkeletonEditor();
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virtual ~FSGSkeletonEditor();
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public:
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public:
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void ExtendToolbar();
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void ExtendToolbar();
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@@ -48,6 +48,7 @@ public:
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public:
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public:
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FSGSkeletonEditorCommands();
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FSGSkeletonEditorCommands();
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virtual ~FSGSkeletonEditorCommands();
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public:
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public:
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virtual void RegisterCommands() override;
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virtual void RegisterCommands() override;
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