remove meta xr plugin compatibility from the planned features completion status
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@@ -39,7 +39,6 @@
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- [X] A flexible virtual hand animation system that can take the mesh bone's transforms into account for a more reliable hand animation.
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- [X] Ability to manage the Engine Scalability Settings through the SenseGlove plugin in order to change the graphics settings on the fly.
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- [X] Ability to automatically ask for the required permissions on Android when the plugin is enabled in any UE project.
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- [X] `Meta XR` plugin compatibility.
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- [X] `ViveOpenXR` plugin compatibility.
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### Upcoming features planned for the v2.4.x release
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