implement the SenseGlove grab/touch sockets one-click-setup ability on any Epic-compliant virtual hand mesh from within the Unreal Editor's Content Browser, Skeleton Editor, or Skeletal Mesh Editor
This commit is contained in:
@@ -145,7 +145,7 @@ public:
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FORCEINLINE const FName& GetGrabSocketName() const
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{
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return GetVirtualHandSettings().GrabSettings.PalmAttachPointSocketName;
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return GetVirtualHandSettings().GrabSettings.GrabAttachPointSocketName;
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}
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FORCEINLINE const FVector& GetDefaultFingertipsGrabColliderSize() const
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,296 @@
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/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2024 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGEditor/SGContentBrowserExtension.h"
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#include "Animation/Skeleton.h"
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#include "AssetRegistry/AssetData.h"
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#include "Containers/UnrealString.h"
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#include "ContentBrowserDelegates.h"
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#include "ContentBrowserModule.h"
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#include "Editor.h"
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#include "Engine/SkeletalMesh.h"
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#include "Framework/Commands/UIAction.h"
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#include "Framework/MultiBox/MultiBoxBuilder.h"
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#include "Framework/MultiBox/MultiBoxExtender.h"
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#include "GenericPlatform/GenericPlatformMisc.h"
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#include "Internationalization/Text.h"
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#include "Math/Transform.h"
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#include "Misc/MessageDialog.h"
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#include "ReferenceSkeleton.h"
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#include "UObject/Object.h"
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#include "SGEditor/SGAssetUtils.h"
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#include "SGEditor/SGPluginStyle.h"
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#define LOCTEXT_NAMESPACE "SGContentBrowserExtension"
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struct FSGContentBrowserExtension::FImpl
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{
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/************************
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* Static methods
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************************/
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static void TryAddSenseGloveSockets(const TArray<FAssetData>& SelectedAssets);
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static void TryClearExistingSockets(const TArray<FAssetData>& SelectedAssets);
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};
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void FSGContentBrowserExtension::FImpl::TryAddSenseGloveSockets(const TArray<FAssetData>& SelectedAssets)
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{
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const FText ConfirmationDialogText{
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LOCTEXT("SenseGloveAddSocketsConfirmation",
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"Do you want to add the SenseGlove sockets?")
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};
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const EAppReturnType::Type DialogResult{
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FMessageDialog::Open(EAppMsgType::YesNo, ConfirmationDialogText)
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};
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if (DialogResult != EAppReturnType::Yes)
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{
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return;
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}
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bool bAllAssetsSucceeded = true;
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for (const FAssetData& Asset: SelectedAssets)
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{
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USkeletalMesh* SkeletalMesh{Cast<USkeletalMesh>(Asset.GetAsset())};
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USkeleton* Skeleton{Cast<USkeleton>(Asset.GetAsset())};
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if (!IsValid(SkeletalMesh) && !IsValid(Skeleton))
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{
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continue;
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}
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bool bAddedSenseGloveSockets = false;
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if (IsValid(SkeletalMesh))
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{
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bAddedSenseGloveSockets = FSGAssetUtils::AddSenseGloveSockets(SkeletalMesh);
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}
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else if (IsValid(Skeleton))
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{
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bAddedSenseGloveSockets = FSGAssetUtils::AddSenseGloveSockets(Skeleton);
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}
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if (!bAddedSenseGloveSockets)
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{
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bAllAssetsSucceeded = false;
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const FText ResultDialogText{
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FText::Format(
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LOCTEXT("SenseGloveAddSocketsResultFailedOn",
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"Failed to add the SenseGlove sockets to '{0}'!"),
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FText::FromString(Asset.GetSoftObjectPath().ToString()))
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};
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FMessageDialog::Open(EAppMsgType::Ok, ResultDialogText);
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}
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if (!bAddedSenseGloveSockets)
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{
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break;
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}
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}
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if (bAllAssetsSucceeded)
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{
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const FText ResultDialogText{
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LOCTEXT("SenseGloveAddSocketsResultSuccess",
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"Successfully added the SenseGlove grab and touch sockets. If you wish the changes to persist, save"
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" the modified asset(s) now!")
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};
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FMessageDialog::Open(EAppMsgType::Ok, ResultDialogText);
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}
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}
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void FSGContentBrowserExtension::FImpl::TryClearExistingSockets(const TArray<FAssetData>& SelectedAssets)
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{
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const FText ConfirmationDialogText{
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LOCTEXT("SenseGloveClearExistingSocketsConfirmation",
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"Are you sure you want to clear all the existing sockets? This cannot be undone!")
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};
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const EAppReturnType::Type DialogResult{
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FMessageDialog::Open(EAppMsgType::YesNo, ConfirmationDialogText)
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};
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if (DialogResult != EAppReturnType::Yes)
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{
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return;
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}
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bool bAllAssetsSucceeded = true;
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for (const FAssetData& Asset: SelectedAssets)
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{
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USkeletalMesh* SkeletalMesh{Cast<USkeletalMesh>(Asset.GetAsset())};
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USkeleton* Skeleton{Cast<USkeleton>(Asset.GetAsset())};
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if (!IsValid(SkeletalMesh) && !IsValid(Skeleton))
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{
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continue;
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}
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bool bClearedExistingSockets = false;
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if (IsValid(SkeletalMesh))
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{
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bClearedExistingSockets = FSGAssetUtils::ClearExistingSockets(SkeletalMesh);
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}
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else if (IsValid(Skeleton))
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{
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bClearedExistingSockets = FSGAssetUtils::ClearExistingSockets(Skeleton);
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}
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if (!bClearedExistingSockets)
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{
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bAllAssetsSucceeded = false;
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const FText ResultDialogText{
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FText::Format(
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LOCTEXT("SenseGloveClearExistingSocketsResultFailedOn",
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"Failed to clear all the existing sockets on '{0}'!"),
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FText::FromString(Asset.GetSoftObjectPath().ToString()))
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};
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FMessageDialog::Open(EAppMsgType::Ok, ResultDialogText);
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}
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if (!bClearedExistingSockets)
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{
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break;
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}
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}
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if (bAllAssetsSucceeded)
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{
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const FText ResultDialogText{
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LOCTEXT("SenseGloveClearExistingSocketsResultSuccess",
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"Successfully cleared all the existing sockets! If you wish the changes to persist, save the"
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" modified asset(s) now!")
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};
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FMessageDialog::Open(EAppMsgType::Ok, ResultDialogText);
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}
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}
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void FSGContentBrowserExtension::Register()
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{
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FContentBrowserModule& ContentBrowserModule{
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FModuleManager::LoadModuleChecked<FContentBrowserModule>(TEXT("ContentBrowser"))
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};
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TArray<FContentBrowserMenuExtender_SelectedAssets>& ContextMenuDelegates{
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ContentBrowserModule.GetAllAssetViewContextMenuExtenders()
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};
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ContextMenuDelegates.Add(FContentBrowserMenuExtender_SelectedAssets::CreateStatic(&OnExtendAssetSelectionMenu));
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}
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TSharedRef<FExtender> FSGContentBrowserExtension::OnExtendAssetSelectionMenu(
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const TArray<FAssetData>& SelectedAssets)
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{
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TSharedRef<FExtender> Extender{MakeShared<FExtender>()};
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Extender->AddMenuExtension(
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"CommonAssetActions",
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EExtensionHook::After,
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nullptr,
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FMenuExtensionDelegate::CreateStatic(&AssetExtenderCallback, SelectedAssets)
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);
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return MoveTemp(Extender);
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}
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void FSGContentBrowserExtension::AssetExtenderCallback(
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FMenuBuilder& MenuBuilder, const TArray<FAssetData> SelectedAssets)
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{
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bool bShouldExtendTheMenu = true;
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for (const FAssetData& Asset: SelectedAssets)
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{
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if (Asset.IsRedirector()
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|| FName{*Asset.AssetClassPath.ToString()} == NAME_Class
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|| (Asset.PackageFlags & PKG_FilterEditorOnly))
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{
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bShouldExtendTheMenu = false;
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break;
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}
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const bool bIsChildOfUSkeletalMesh = Asset.GetClass()->IsChildOf(USkeletalMesh::StaticClass());
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const bool bIsChildOfUSkeleton = Asset.GetClass()->IsChildOf(USkeleton::StaticClass());
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if (!bIsChildOfUSkeletalMesh && !bIsChildOfUSkeleton)
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{
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bShouldExtendTheMenu = false;
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break;
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}
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}
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if (!bShouldExtendTheMenu)
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{
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return;
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}
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MenuBuilder.BeginSection(FName{TEXT("SenseGloveSection")}, LOCTEXT("SenseGloveHeading", "SenseGlove"));
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MenuBuilder.AddMenuEntry(
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LOCTEXT("SenseGloveAddSocketsLabel", "Add SenseGlove Sockets"),
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LOCTEXT("SenseGloveAddSocketsToolTip", "Adds and sets up the SenseGlove grab and touch sockets"),
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FSGPluginStyle::GetStyleSetIcon(),
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FUIAction{
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FExecuteAction::CreateLambda([SelectedAssets]()-> void
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{
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FImpl::TryAddSenseGloveSockets(SelectedAssets);
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})
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},
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NAME_None,
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EUserInterfaceActionType::Button,
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NAME_None);
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MenuBuilder.AddMenuEntry(
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LOCTEXT("SenseGloveClearExistingSocketsLabel", "Clear Existing Sockets"),
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LOCTEXT("SenseGloveClearExistingSocketsToolTip",
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"Clears all the existing sockets; SenseGlove or otherwise"),
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FSGPluginStyle::GetStyleSetIcon(),
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FUIAction{
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FExecuteAction::CreateLambda([SelectedAssets]()-> void
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{
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FImpl::TryClearExistingSockets(SelectedAssets);
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})
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},
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NAME_None,
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EUserInterfaceActionType::Button,
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NAME_None);
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MenuBuilder.EndSection();
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}
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#undef LOCTEXT_NAMESPACE
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@@ -1,178 +0,0 @@
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/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2024 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
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*
|
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* @section DESCRIPTION
|
||||
*
|
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*
|
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*/
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#include "SGEditor/SGContentBrowserExtension_SkeletalMesh.h"
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#include "AssetRegistry/AssetData.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "ContentBrowserDelegates.h"
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#include "ContentBrowserModule.h"
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#include "Editor.h"
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#include "Engine/SkeletalMeshSocket.h"
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#include "Framework/MultiBox/MultiBoxBuilder.h"
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#include "Framework/MultiBox/MultiBoxExtender.h"
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#include "Math/Transform.h"
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#include "ReferenceSkeleton.h"
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#include "SGEditor/SGPluginStyle.h"
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#include "SGLog/SGLog.h"
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#define LOCTEXT_NAMESPACE "SGContentBrowserExtension_SkeletalMesh"
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void FSGContentBrowserExtension_SkeletalMesh::Register()
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{
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FContentBrowserModule& ContentBrowserModule{
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FModuleManager::LoadModuleChecked<FContentBrowserModule>(TEXT("ContentBrowser"))
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};
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TArray<FContentBrowserMenuExtender_SelectedAssets>& ContextMenuDelegates{
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ContentBrowserModule.GetAllAssetViewContextMenuExtenders()
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};
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ContextMenuDelegates.Add(FContentBrowserMenuExtender_SelectedAssets::CreateStatic(&OnExtendAssetSelectionMenu));
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}
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TSharedRef<FExtender> FSGContentBrowserExtension_SkeletalMesh::OnExtendAssetSelectionMenu(
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const TArray<FAssetData>& SelectedAssets)
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{
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TSharedRef<FExtender> Extender{MakeShared<FExtender>()};
|
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Extender->AddMenuExtension(
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"CommonAssetActions",
|
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EExtensionHook::After,
|
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nullptr,
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FMenuExtensionDelegate::CreateStatic(&AssetExtenderCallback, SelectedAssets)
|
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);
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return MoveTemp(Extender);
|
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}
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void FSGContentBrowserExtension_SkeletalMesh::AssetExtenderCallback(
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FMenuBuilder& MenuBuilder, const TArray<FAssetData> SelectedAssets)
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{
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MenuBuilder.BeginSection(FName{TEXT("SenseGloveSection")}, LOCTEXT("SenseGloveHeading", "SenseGlove"));
|
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{
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for (const FAssetData& Asset: SelectedAssets)
|
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{
|
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if (!Asset.IsRedirector()
|
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&& FName{*Asset.AssetClassPath.ToString()} != NAME_Class
|
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&& !(Asset.PackageFlags & PKG_FilterEditorOnly))
|
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{
|
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if (Asset.GetClass()->IsChildOf(USkeletalMesh::StaticClass()))
|
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{
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MenuBuilder.AddMenuEntry(
|
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LOCTEXT("AddSenseGloveSocketsLabel", "Add SenseGlove Sockets"),
|
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LOCTEXT(
|
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"AddSenseGloveSocketsToolTip", "Adds and sets up the SenseGlove grab and touch sockets"),
|
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FSGPluginStyle::GetStyleSetIcon(),
|
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FUIAction{
|
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FExecuteAction::CreateLambda([SelectedAssets]()-> void
|
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{
|
||||
for (const FAssetData& Asset: SelectedAssets)
|
||||
{
|
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USkeletalMesh* SkeletalMesh{Cast<USkeletalMesh>(Asset.GetAsset())};
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if (!IsValid(SkeletalMesh))
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{
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continue;
|
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}
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AddSenseGloveSockets(SkeletalMesh);
|
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}
|
||||
})
|
||||
},
|
||||
NAME_None,
|
||||
EUserInterfaceActionType::Button,
|
||||
NAME_None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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MenuBuilder.EndSection();
|
||||
}
|
||||
|
||||
void FSGContentBrowserExtension_SkeletalMesh::AddSenseGloveSockets(USkeletalMesh* SkeletalMesh)
|
||||
{
|
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if (!ensureAlwaysMsgf(IsValid(SkeletalMesh), TEXT("Invalid SkeletalMesh!")))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const USkeleton* Skeleton{SkeletalMesh->GetSkeleton()};
|
||||
if (!ensureAlwaysMsgf(IsValid(Skeleton), TEXT("Invalid Skeleton!")))
|
||||
{
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return;
|
||||
}
|
||||
|
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USkeletalMeshSocket* GrabSocket{NewObject<USkeletalMeshSocket>()};
|
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if (!IsValid(GrabSocket))
|
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{
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// show proper messages
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SGLOG("Failed to create new socket!");
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||||
}
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GrabSocket->SocketName = FName(TEXT("CodeGrabSocket"));
|
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GrabSocket->BoneName = FName(TEXT("hand_l"));
|
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GrabSocket->RelativeLocation = FVector(0.0f, 0.0f, 0.0f);
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GrabSocket->RelativeRotation = FRotator(0.0f, 0.0f, 0.0f);
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GrabSocket->RelativeScale = FVector(1.0f, 1.0f, 1.0f);
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SkeletalMesh->AddSocket(GrabSocket, true);
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const bool bMarkedSkeletalMeshPackageDirty = SkeletalMesh->MarkPackageDirty();
|
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const bool bMarkedSkeletonPackageDirty = Skeleton->MarkPackageDirty();
|
||||
|
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SGLOG("Socket added to hand_l?", bMarkedSkeletalMeshPackageDirty, bMarkedSkeletonPackageDirty);
|
||||
|
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if (bMarkedSkeletalMeshPackageDirty && bMarkedSkeletonPackageDirty)
|
||||
{
|
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FAssetRegistryModule::AssetCreated(GrabSocket);
|
||||
|
||||
FEditorDelegates::RefreshEditor.Broadcast();
|
||||
|
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// Log success
|
||||
SGLOG("Create new socket!");
|
||||
}
|
||||
else
|
||||
{
|
||||
// Log errors
|
||||
SGLOG("Failed to create new socket 2!");
|
||||
}
|
||||
|
||||
// Maybe we try to add them to this?
|
||||
FReferenceSkeleton ReferenceSkeleton{Skeleton->GetReferenceSkeleton()};
|
||||
FReferenceSkeletonModifier SkeletonModifier{ReferenceSkeleton, Skeleton};
|
||||
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -1,131 +0,0 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SGEditor/SGContentBrowserExtension_Skeleton.h"
|
||||
|
||||
#include "AssetRegistry/AssetData.h"
|
||||
#include "ContentBrowserDelegates.h"
|
||||
#include "ContentBrowserModule.h"
|
||||
#include "Engine/SkeletalMeshSocket.h"
|
||||
#include "Framework/MultiBox/MultiBoxBuilder.h"
|
||||
#include "Framework/MultiBox/MultiBoxExtender.h"
|
||||
#include "Math/Transform.h"
|
||||
#include "ReferenceSkeleton.h"
|
||||
|
||||
#include "SGEditor/SGPluginStyle.h"
|
||||
#include "SGLog/SGLog.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "SGContentBrowserExtension_Skeleton"
|
||||
|
||||
void FSGContentBrowserExtension_Skeleton::Register()
|
||||
{
|
||||
FContentBrowserModule& ContentBrowserModule{
|
||||
FModuleManager::LoadModuleChecked<FContentBrowserModule>(TEXT("ContentBrowser"))
|
||||
};
|
||||
|
||||
TArray<FContentBrowserMenuExtender_SelectedAssets>& ContextMenuDelegates{
|
||||
ContentBrowserModule.GetAllAssetViewContextMenuExtenders()
|
||||
};
|
||||
|
||||
ContextMenuDelegates.Add(FContentBrowserMenuExtender_SelectedAssets::CreateStatic(&OnExtendAssetSelectionMenu));
|
||||
}
|
||||
|
||||
TSharedRef<FExtender> FSGContentBrowserExtension_Skeleton::OnExtendAssetSelectionMenu(
|
||||
const TArray<FAssetData>& SelectedAssets)
|
||||
{
|
||||
TSharedRef<FExtender> Extender{MakeShared<FExtender>()};
|
||||
Extender->AddMenuExtension(
|
||||
"CommonAssetActions",
|
||||
EExtensionHook::After,
|
||||
nullptr,
|
||||
FMenuExtensionDelegate::CreateStatic(&AssetExtenderCallback, SelectedAssets)
|
||||
);
|
||||
return MoveTemp(Extender);
|
||||
}
|
||||
|
||||
void FSGContentBrowserExtension_Skeleton::AssetExtenderCallback(
|
||||
FMenuBuilder& MenuBuilder, const TArray<FAssetData> SelectedAssets)
|
||||
{
|
||||
MenuBuilder.BeginSection(FName{TEXT("SenseGlove")}, LOCTEXT("SenseGloveHeading", "SenseGlove"));
|
||||
{
|
||||
for (const FAssetData& Asset: SelectedAssets)
|
||||
{
|
||||
if (!Asset.IsRedirector()
|
||||
&& FName{*Asset.AssetClassPath.ToString()} != NAME_Class
|
||||
&& !(Asset.PackageFlags & PKG_FilterEditorOnly))
|
||||
{
|
||||
if (Asset.GetClass()->IsChildOf(USkeleton::StaticClass()))
|
||||
{
|
||||
MenuBuilder.AddMenuEntry(
|
||||
LOCTEXT("AddSenseGloveSocketsLabel", "Add SenseGlove Sockets"),
|
||||
LOCTEXT(
|
||||
"AddSenseGloveSocketsToolTip", "Adds and sets up the SenseGlove grab and touch sockets"),
|
||||
FSGPluginStyle::GetStyleSetIcon(),
|
||||
FUIAction{
|
||||
FExecuteAction::CreateLambda([SelectedAssets]()-> void
|
||||
{
|
||||
for (const FAssetData& Asset: SelectedAssets)
|
||||
{
|
||||
USkeleton* Skeleton{Cast<USkeleton>(Asset.GetAsset())};
|
||||
|
||||
if (!IsValid(Skeleton))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
AddSenseGloveSockets(Skeleton);
|
||||
}
|
||||
})
|
||||
},
|
||||
NAME_None,
|
||||
EUserInterfaceActionType::Button,
|
||||
NAME_None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
MenuBuilder.EndSection();
|
||||
}
|
||||
|
||||
void FSGContentBrowserExtension_Skeleton::AddSenseGloveSockets(USkeleton* Skeleton)
|
||||
{
|
||||
if (!ensureAlwaysMsgf(IsValid(Skeleton), TEXT("Invalid Skeleton!")))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -1,239 +0,0 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SGEditor/SGSkeletalMeshEditor.h"
|
||||
|
||||
#include "Framework/MultiBox/MultiBoxExtender.h"
|
||||
#include "ISkeletalMeshEditor.h"
|
||||
#include "ISkeletalMeshEditorModule.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
#include "SGEditor/SGAssetTypeActions_SkeletalMesh.h"
|
||||
#include "SGEditor/SGPluginStyle.h"
|
||||
#include "SGEditor/SGSkeletalMeshEditorCommands.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "SkeletalMeshEditor"
|
||||
|
||||
struct FSGSkeletalMeshEditor::FImpl
|
||||
{
|
||||
/************************
|
||||
* Member variables
|
||||
************************/
|
||||
|
||||
TSharedPtr<FSGAssetTypeActions_SkeletalMesh> AssetActions;
|
||||
TSharedPtr<FSGSkeletalMeshEditorCommands> EditorCommands;
|
||||
TSharedPtr<FExtender> MenuExtender;
|
||||
TSharedPtr<FExtender> ToolbarExtender;
|
||||
|
||||
/************************
|
||||
* Owner object
|
||||
************************/
|
||||
|
||||
FSGSkeletalMeshEditor* Owner;
|
||||
|
||||
/************************
|
||||
* Constructor / Destructor
|
||||
************************/
|
||||
|
||||
explicit FImpl(FSGSkeletalMeshEditor* InOwner);
|
||||
~FImpl();
|
||||
|
||||
/************************
|
||||
* Default copy constructor & copy assignment operator
|
||||
************************/
|
||||
|
||||
FImpl(const FImpl& Rhs) = default;
|
||||
FImpl& operator=(const FImpl& Rhs) = default;
|
||||
};
|
||||
|
||||
TSharedRef<FSGSkeletalMeshEditor> FSGSkeletalMeshEditor::GetInstance()
|
||||
{
|
||||
static TSharedPtr<FSGSkeletalMeshEditor> Instance{MakeShared<FSGSkeletalMeshEditor>()};
|
||||
return Instance.ToSharedRef();
|
||||
}
|
||||
|
||||
FSGSkeletalMeshEditor::FSGSkeletalMeshEditor()
|
||||
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
|
||||
{
|
||||
}
|
||||
|
||||
FSGSkeletalMeshEditor::~FSGSkeletalMeshEditor() = default;
|
||||
|
||||
void FSGSkeletalMeshEditor::Initialize() const
|
||||
{
|
||||
//RegisterAssetTypeActions();
|
||||
RegisterCommands();
|
||||
ExtendMenu();
|
||||
ExtendToolbar();
|
||||
}
|
||||
|
||||
void FSGSkeletalMeshEditor::Deinitialize() const
|
||||
{
|
||||
UnregisterCommands();
|
||||
}
|
||||
|
||||
void FSGSkeletalMeshEditor::RegisterAssetTypeActions() const
|
||||
{
|
||||
if (Pimpl->AssetActions.IsValid())
|
||||
{
|
||||
Pimpl->AssetActions.Reset();
|
||||
}
|
||||
Pimpl->AssetActions = MakeShared<FSGAssetTypeActions_SkeletalMesh>();
|
||||
|
||||
IAssetTools& AssetTools = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools").Get();
|
||||
|
||||
AssetTools.RegisterAssetTypeActions(Pimpl->AssetActions.ToSharedRef());
|
||||
}
|
||||
|
||||
void FSGSkeletalMeshEditor::RegisterCommands() const
|
||||
{
|
||||
if (Pimpl->EditorCommands.IsValid())
|
||||
{
|
||||
Pimpl->EditorCommands.Reset();
|
||||
}
|
||||
Pimpl->EditorCommands = MakeShared<FSGSkeletalMeshEditorCommands>();
|
||||
Pimpl->EditorCommands->RegisterCommands();
|
||||
}
|
||||
|
||||
void FSGSkeletalMeshEditor::UnregisterCommands() const
|
||||
{
|
||||
if (!Pimpl->EditorCommands.IsValid())
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pimpl->EditorCommands->Unregister();
|
||||
}
|
||||
|
||||
void FSGSkeletalMeshEditor::ExtendMenu() const
|
||||
{
|
||||
if (Pimpl->MenuExtender.IsValid())
|
||||
{
|
||||
Pimpl->MenuExtender.Reset();
|
||||
}
|
||||
Pimpl->MenuExtender = MakeShared<FExtender>();
|
||||
|
||||
ISkeletalMeshEditorModule& SkeletonEditorModule{
|
||||
FModuleManager::LoadModuleChecked<ISkeletalMeshEditorModule>("SkeletalMeshEditor")
|
||||
};
|
||||
const TSharedPtr<FExtensibilityManager> ExtensibilityManager{
|
||||
SkeletonEditorModule.GetMenuExtensibilityManager()
|
||||
};
|
||||
|
||||
if (!ensureAlwaysMsgf(ExtensibilityManager.IsValid(), TEXT("Invalid ExtensibilityManager!")))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pimpl->MenuExtender->AddMenuExtension(
|
||||
FName{TEXT("AssetEditorActions")},
|
||||
EExtensionHook::After,
|
||||
Pimpl->EditorCommands->CommandList,
|
||||
FMenuExtensionDelegate::CreateLambda([&](FMenuBuilder MenuBuilder)-> void
|
||||
{
|
||||
MenuBuilder.BeginSection(FName{TEXT("SenseGlove")}, LOCTEXT("SenseGloveHeading", "SenseGlove"));
|
||||
{
|
||||
MenuBuilder.AddMenuEntry(
|
||||
Pimpl->EditorCommands->AddSenseGloveSockets,
|
||||
NAME_None,
|
||||
LOCTEXT("AddSenseGloveSocketsLabel", "Add SenseGlove Sockets"),
|
||||
LOCTEXT(
|
||||
"AddSenseGloveSocketsToolTip", "Adds and sets up the SenseGlove grab and touch sockets"),
|
||||
FSlateIcon{FSGPluginStyle::GetStyleSetIcon()},
|
||||
NAME_None);
|
||||
}
|
||||
MenuBuilder.EndSection();
|
||||
}));
|
||||
|
||||
ExtensibilityManager->AddExtender(Pimpl->MenuExtender);
|
||||
}
|
||||
|
||||
void FSGSkeletalMeshEditor::ExtendToolbar() const
|
||||
{
|
||||
if (Pimpl->ToolbarExtender.IsValid())
|
||||
{
|
||||
Pimpl->ToolbarExtender.Reset();
|
||||
}
|
||||
Pimpl->ToolbarExtender = MakeShared<FExtender>();
|
||||
|
||||
ISkeletalMeshEditorModule& SkeletalMeshEditorModule{
|
||||
FModuleManager::LoadModuleChecked<ISkeletalMeshEditorModule>("SkeletalMeshEditor")
|
||||
};
|
||||
const TSharedPtr<FExtensibilityManager> ExtensibilityManager{
|
||||
SkeletalMeshEditorModule.GetToolBarExtensibilityManager()
|
||||
};
|
||||
|
||||
if (!ensureAlwaysMsgf(ExtensibilityManager.IsValid(), TEXT("Invalid ExtensibilityManager!")))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pimpl->ToolbarExtender->AddToolBarExtension(
|
||||
FName{TEXT("SkeletalMesh")},
|
||||
EExtensionHook::After,
|
||||
Pimpl->EditorCommands->CommandList,
|
||||
FToolBarExtensionDelegate::CreateLambda([&](FToolBarBuilder& ToolbarBuilder)-> void
|
||||
{
|
||||
ToolbarBuilder.BeginSection(FName{TEXT("SenseGlove")});
|
||||
{
|
||||
ToolbarBuilder.AddToolBarButton(
|
||||
Pimpl->EditorCommands->AddSenseGloveSockets,
|
||||
NAME_None,
|
||||
LOCTEXT("AddSenseGloveSocketsLabel", "Add SenseGlove Sockets"),
|
||||
LOCTEXT(
|
||||
"AddSenseGloveSocketsToolTip", "Adds and sets up the SenseGlove grab and touch sockets"),
|
||||
FSGPluginStyle::GetStyleSetIcon(),
|
||||
NAME_None,
|
||||
FNewMenuDelegate{}
|
||||
);
|
||||
}
|
||||
ToolbarBuilder.EndSection();
|
||||
}));
|
||||
|
||||
ExtensibilityManager->AddExtender(Pimpl->ToolbarExtender);
|
||||
}
|
||||
|
||||
FSGSkeletalMeshEditor::FImpl::FImpl(FSGSkeletalMeshEditor* InOwner)
|
||||
: Owner(InOwner)
|
||||
{
|
||||
}
|
||||
|
||||
FSGSkeletalMeshEditor::FImpl::~FImpl() = default;
|
||||
|
||||
void FSGSkeletalMeshEditor::FImplDeleter::operator()(const FImpl* P) const
|
||||
{
|
||||
delete P;
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -1,91 +0,0 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SGEditor/SGSkeletalMeshEditorCommands.h"
|
||||
|
||||
#include "Framework/Notifications/NotificationManager.h"
|
||||
#include "Widgets/Notifications/SNotificationList.h"
|
||||
|
||||
#include "SGEditor/SGPluginStyle.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "SkeletalMeshEditorCommands"
|
||||
|
||||
FSGSkeletalMeshEditorCommands::FSGSkeletalMeshEditorCommands()
|
||||
: TCommands<FSGSkeletalMeshEditorCommands>{
|
||||
TEXT("SGSkeletalMeshEditor"),
|
||||
NSLOCTEXT("Contexts", "SGSkeletalMeshEditor", "SenseGlove SkeletalMesh Editor"),
|
||||
NAME_None,
|
||||
FSGPluginStyle::GetInstance()->GetStyleSetName()
|
||||
}
|
||||
{
|
||||
}
|
||||
|
||||
FSGSkeletalMeshEditorCommands::~FSGSkeletalMeshEditorCommands() = default;
|
||||
|
||||
void FSGSkeletalMeshEditorCommands::RegisterCommands()
|
||||
{
|
||||
if (AddSenseGloveSockets.IsValid())
|
||||
{
|
||||
AddSenseGloveSockets.Reset();
|
||||
}
|
||||
UI_COMMAND(AddSenseGloveSockets,
|
||||
"Add SenseGlove Sockets",
|
||||
"Adds and sets up the SenseGlove grab and touch sockets",
|
||||
EUserInterfaceActionType::Button,
|
||||
FInputChord{});
|
||||
|
||||
if (CommandList.IsValid())
|
||||
{
|
||||
CommandList.Reset();
|
||||
}
|
||||
CommandList = MakeShared<FUICommandList>();
|
||||
CommandList->MapAction(AddSenseGloveSockets,
|
||||
FExecuteAction::CreateLambda([&]()-> void
|
||||
{
|
||||
FMessageDialog::Open(
|
||||
EAppMsgType::Ok, FText::FromString(
|
||||
FString{
|
||||
"The SenseGlove grab and touch sockets have been added."
|
||||
" If you wish the changes to persist, save the asset now!"
|
||||
}));
|
||||
}),
|
||||
FCanExecuteAction::CreateLambda([&]()-> bool
|
||||
{
|
||||
return true;
|
||||
}),
|
||||
EUIActionRepeatMode::RepeatDisabled);
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -1,91 +0,0 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SGEditor/SGSkeletonEditorCommands.h"
|
||||
|
||||
#include "Framework/Notifications/NotificationManager.h"
|
||||
#include "Widgets/Notifications/SNotificationList.h"
|
||||
|
||||
#include "SGEditor/SGPluginStyle.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "SkeletonEditorCommands"
|
||||
|
||||
FSGSkeletonEditorCommands::FSGSkeletonEditorCommands()
|
||||
: TCommands<FSGSkeletonEditorCommands>{
|
||||
TEXT("SGSkeletonEditor"),
|
||||
NSLOCTEXT("Contexts", "SGSkeletonEditor", "SenseGlove Skeleton Editor"),
|
||||
NAME_None,
|
||||
FSGPluginStyle::GetInstance()->GetStyleSetName()
|
||||
}
|
||||
{
|
||||
}
|
||||
|
||||
FSGSkeletonEditorCommands::~FSGSkeletonEditorCommands() = default;
|
||||
|
||||
void FSGSkeletonEditorCommands::RegisterCommands()
|
||||
{
|
||||
if (AddSenseGloveSockets.IsValid())
|
||||
{
|
||||
AddSenseGloveSockets.Reset();
|
||||
}
|
||||
UI_COMMAND(AddSenseGloveSockets,
|
||||
"Add SenseGlove Sockets",
|
||||
"Adds and sets up the SenseGlove grab and touch sockets",
|
||||
EUserInterfaceActionType::Button,
|
||||
FInputChord{});
|
||||
|
||||
if (CommandList.IsValid())
|
||||
{
|
||||
CommandList.Reset();
|
||||
}
|
||||
CommandList = MakeShared<FUICommandList>();
|
||||
CommandList->MapAction(AddSenseGloveSockets,
|
||||
FExecuteAction::CreateLambda([&]()-> void
|
||||
{
|
||||
FMessageDialog::Open(
|
||||
EAppMsgType::Ok, FText::FromString(
|
||||
FString{
|
||||
"The SenseGlove grab and touch sockets have been added."
|
||||
" If you wish the changes to persist, save the asset now!"
|
||||
}));
|
||||
}),
|
||||
FCanExecuteAction::CreateLambda([&]()-> bool
|
||||
{
|
||||
return true;
|
||||
}),
|
||||
EUIActionRepeatMode::RepeatDisabled);
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
+100
-47
@@ -33,27 +33,26 @@
|
||||
*/
|
||||
|
||||
|
||||
#include "SGEditor/SGSkeletonEditor.h"
|
||||
#include "SGEditor/SGSocketsEditor.h"
|
||||
|
||||
#include "Framework/MultiBox/MultiBoxExtender.h"
|
||||
#include "ISkeletonEditor.h"
|
||||
#include "ISkeletonEditorModule.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
#include "SGEditor/SGAssetTypeActions_Skeleton.h"
|
||||
// #include "SGEditor/SGAssetTypeActions_Skeleton.h"
|
||||
#include "SGEditor/SGPluginStyle.h"
|
||||
#include "SGEditor/SGSkeletonEditorCommands.h"
|
||||
#include "SGEditor/SGSocketsEditorCommands.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "SkeletonEditor"
|
||||
#define LOCTEXT_NAMESPACE "SocketsEditor"
|
||||
|
||||
struct FSGSkeletonEditor::FImpl
|
||||
struct FSGSocketsEditor::FImpl
|
||||
{
|
||||
/************************
|
||||
* Member variables
|
||||
************************/
|
||||
|
||||
TSharedPtr<FSGAssetTypeActions_Skeleton> AssetActions;
|
||||
TSharedPtr<FSGSkeletonEditorCommands> EditorCommands;
|
||||
// TSharedPtr<FSGAssetTypeActions_Skeleton> AssetActions;
|
||||
TSharedPtr<FSGSocketsEditorCommands> EditorCommands;
|
||||
TSharedPtr<FExtender> MenuExtender;
|
||||
TSharedPtr<FExtender> ToolbarExtender;
|
||||
|
||||
@@ -61,13 +60,13 @@ struct FSGSkeletonEditor::FImpl
|
||||
* Owner object
|
||||
************************/
|
||||
|
||||
FSGSkeletonEditor* Owner;
|
||||
FSGSocketsEditor* Owner;
|
||||
|
||||
/************************
|
||||
* Constructor / Destructor
|
||||
************************/
|
||||
|
||||
explicit FImpl(FSGSkeletonEditor* InOwner);
|
||||
explicit FImpl(FSGSocketsEditor* InOwner);
|
||||
~FImpl();
|
||||
|
||||
/************************
|
||||
@@ -78,20 +77,20 @@ struct FSGSkeletonEditor::FImpl
|
||||
FImpl& operator=(const FImpl& Rhs) = default;
|
||||
};
|
||||
|
||||
TSharedRef<FSGSkeletonEditor> FSGSkeletonEditor::GetInstance()
|
||||
TSharedRef<FSGSocketsEditor> FSGSocketsEditor::GetInstance()
|
||||
{
|
||||
static TSharedPtr<FSGSkeletonEditor> Instance{MakeShared<FSGSkeletonEditor>()};
|
||||
static TSharedPtr<FSGSocketsEditor> Instance{MakeShared<FSGSocketsEditor>()};
|
||||
return Instance.ToSharedRef();
|
||||
}
|
||||
|
||||
FSGSkeletonEditor::FSGSkeletonEditor()
|
||||
FSGSocketsEditor::FSGSocketsEditor()
|
||||
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
|
||||
{
|
||||
}
|
||||
|
||||
FSGSkeletonEditor::~FSGSkeletonEditor() = default;
|
||||
FSGSocketsEditor::~FSGSocketsEditor() = default;
|
||||
|
||||
void FSGSkeletonEditor::Initialize() const
|
||||
void FSGSocketsEditor::Initialize() const
|
||||
{
|
||||
//RegisterAssetTypeActions();
|
||||
RegisterCommands();
|
||||
@@ -99,35 +98,35 @@ void FSGSkeletonEditor::Initialize() const
|
||||
ExtendToolbar();
|
||||
}
|
||||
|
||||
void FSGSkeletonEditor::Deinitialize() const
|
||||
void FSGSocketsEditor::Deinitialize() const
|
||||
{
|
||||
UnregisterCommands();
|
||||
}
|
||||
|
||||
void FSGSkeletonEditor::RegisterAssetTypeActions() const
|
||||
void FSGSocketsEditor::RegisterAssetTypeActions() const
|
||||
{
|
||||
if (Pimpl->AssetActions.IsValid())
|
||||
{
|
||||
Pimpl->AssetActions.Reset();
|
||||
}
|
||||
Pimpl->AssetActions = MakeShared<FSGAssetTypeActions_Skeleton>();
|
||||
|
||||
IAssetTools& AssetTools = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools").Get();
|
||||
|
||||
AssetTools.RegisterAssetTypeActions(Pimpl->AssetActions.ToSharedRef());
|
||||
// if (Pimpl->AssetActions.IsValid())
|
||||
// {
|
||||
// Pimpl->AssetActions.Reset();
|
||||
// }
|
||||
// Pimpl->AssetActions = MakeShared<FSGAssetTypeActions_Skeleton>();
|
||||
//
|
||||
// IAssetTools& AssetTools = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools").Get();
|
||||
//
|
||||
// AssetTools.RegisterAssetTypeActions(Pimpl->AssetActions.ToSharedRef());
|
||||
}
|
||||
|
||||
void FSGSkeletonEditor::RegisterCommands() const
|
||||
void FSGSocketsEditor::RegisterCommands() const
|
||||
{
|
||||
if (Pimpl->EditorCommands.IsValid())
|
||||
{
|
||||
Pimpl->EditorCommands.Reset();
|
||||
}
|
||||
Pimpl->EditorCommands = MakeShared<FSGSkeletonEditorCommands>();
|
||||
Pimpl->EditorCommands = MakeShared<FSGSocketsEditorCommands>();
|
||||
Pimpl->EditorCommands->RegisterCommands();
|
||||
}
|
||||
|
||||
void FSGSkeletonEditor::UnregisterCommands() const
|
||||
void FSGSocketsEditor::UnregisterCommands() const
|
||||
{
|
||||
if (!Pimpl->EditorCommands.IsValid())
|
||||
{
|
||||
@@ -136,7 +135,7 @@ void FSGSkeletonEditor::UnregisterCommands() const
|
||||
Pimpl->EditorCommands->Unregister();
|
||||
}
|
||||
|
||||
void FSGSkeletonEditor::ExtendMenu() const
|
||||
void FSGSocketsEditor::ExtendMenu() const
|
||||
{
|
||||
if (Pimpl->MenuExtender.IsValid())
|
||||
{
|
||||
@@ -144,14 +143,30 @@ void FSGSkeletonEditor::ExtendMenu() const
|
||||
}
|
||||
Pimpl->MenuExtender = MakeShared<FExtender>();
|
||||
|
||||
ISkeletonEditorModule& SkeletalMeshEditorModule{
|
||||
FModuleManager::LoadModuleChecked<ISkeletonEditorModule>("SkeletalMeshEditor")
|
||||
};
|
||||
|
||||
ISkeletonEditorModule& SkeletonEditorModule{
|
||||
FModuleManager::LoadModuleChecked<ISkeletonEditorModule>("SkeletonEditor")
|
||||
};
|
||||
const TSharedPtr<FExtensibilityManager> ExtensibilityManager{
|
||||
|
||||
const TSharedPtr<FExtensibilityManager> SkeletalMeshExtensibilityManager{
|
||||
SkeletalMeshEditorModule.GetMenuExtensibilityManager()
|
||||
};
|
||||
|
||||
const TSharedPtr<FExtensibilityManager> SkeletonExtensibilityManager{
|
||||
SkeletonEditorModule.GetMenuExtensibilityManager()
|
||||
};
|
||||
|
||||
if (!ensureAlwaysMsgf(ExtensibilityManager.IsValid(), TEXT("Invalid ExtensibilityManager!")))
|
||||
if (!ensureAlwaysMsgf(SkeletonExtensibilityManager.IsValid(),
|
||||
TEXT("Invalid SkeletonExtensibilityManager!")))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ensureAlwaysMsgf(SkeletalMeshExtensibilityManager.IsValid(),
|
||||
TEXT("Invalid SkeletalMeshExtensibilityManager!")))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -165,21 +180,31 @@ void FSGSkeletonEditor::ExtendMenu() const
|
||||
MenuBuilder.BeginSection(FName{TEXT("SenseGlove")}, LOCTEXT("SenseGloveHeading", "SenseGlove"));
|
||||
{
|
||||
MenuBuilder.AddMenuEntry(
|
||||
Pimpl->EditorCommands->AddSenseGloveSockets,
|
||||
Pimpl->EditorCommands->SenseGloveAddSockets,
|
||||
NAME_None,
|
||||
LOCTEXT("AddSenseGloveSocketsLabel", "Add SenseGlove Sockets"),
|
||||
LOCTEXT("SenseGloveAddSocketsLabel", "Add SenseGlove Sockets"),
|
||||
LOCTEXT(
|
||||
"AddSenseGloveSocketsToolTip", "Adds and sets up the SenseGlove grab and touch sockets"),
|
||||
"SenseGloveAddSocketsToolTip", "Adds and sets up the SenseGlove grab and touch sockets"),
|
||||
FSGPluginStyle::GetStyleSetIcon(),
|
||||
NAME_None);
|
||||
|
||||
MenuBuilder.AddMenuEntry(
|
||||
Pimpl->EditorCommands->SenseGloveClearExistingSockets,
|
||||
NAME_None,
|
||||
LOCTEXT("SenseGloveClearExistingSocketsLabel", "Clear Existing Sockets"),
|
||||
LOCTEXT(
|
||||
"SenseGloveClearSocketsToolTip", "Clears all sockets; SenseGlove or otherwise"),
|
||||
FSlateIcon{FSGPluginStyle::GetStyleSetIcon()},
|
||||
NAME_None);
|
||||
}
|
||||
MenuBuilder.EndSection();
|
||||
}));
|
||||
|
||||
ExtensibilityManager->AddExtender(Pimpl->MenuExtender);
|
||||
SkeletalMeshExtensibilityManager->AddExtender(Pimpl->MenuExtender);
|
||||
SkeletonExtensibilityManager->AddExtender(Pimpl->MenuExtender);
|
||||
}
|
||||
|
||||
void FSGSkeletonEditor::ExtendToolbar() const
|
||||
void FSGSocketsEditor::ExtendToolbar() const
|
||||
{
|
||||
if (Pimpl->ToolbarExtender.IsValid())
|
||||
{
|
||||
@@ -187,20 +212,36 @@ void FSGSkeletonEditor::ExtendToolbar() const
|
||||
}
|
||||
Pimpl->ToolbarExtender = MakeShared<FExtender>();
|
||||
|
||||
ISkeletonEditorModule& SkeletalMeshEditorModule{
|
||||
FModuleManager::LoadModuleChecked<ISkeletonEditorModule>("SkeletalMeshEditor")
|
||||
};
|
||||
|
||||
ISkeletonEditorModule& SkeletonEditorModule{
|
||||
FModuleManager::LoadModuleChecked<ISkeletonEditorModule>("SkeletonEditor")
|
||||
};
|
||||
const TSharedPtr<FExtensibilityManager> ExtensibilityManager{
|
||||
|
||||
const TSharedPtr<FExtensibilityManager> SkeletalMeshExtensibilityManager{
|
||||
SkeletalMeshEditorModule.GetToolBarExtensibilityManager()
|
||||
};
|
||||
|
||||
const TSharedPtr<FExtensibilityManager> SkeletonExtensibilityManager{
|
||||
SkeletonEditorModule.GetToolBarExtensibilityManager()
|
||||
};
|
||||
|
||||
if (!ensureAlwaysMsgf(ExtensibilityManager.IsValid(), TEXT("Invalid ExtensibilityManager!")))
|
||||
if (!ensureAlwaysMsgf(SkeletonExtensibilityManager.IsValid(),
|
||||
TEXT("Invalid SkeletonExtensibilityManager!")))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ensureAlwaysMsgf(SkeletalMeshExtensibilityManager.IsValid(),
|
||||
TEXT("Invalid SkeletalMeshExtensibilityManager!")))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pimpl->ToolbarExtender->AddToolBarExtension(
|
||||
FName{TEXT("Skeleton")},
|
||||
FName{TEXT("SkeletalMesh")},
|
||||
EExtensionHook::After,
|
||||
Pimpl->EditorCommands->CommandList,
|
||||
FToolBarExtensionDelegate::CreateLambda([&](FToolBarBuilder& ToolbarBuilder)-> void
|
||||
@@ -208,11 +249,22 @@ void FSGSkeletonEditor::ExtendToolbar() const
|
||||
ToolbarBuilder.BeginSection(FName{TEXT("SenseGlove")});
|
||||
{
|
||||
ToolbarBuilder.AddToolBarButton(
|
||||
Pimpl->EditorCommands->AddSenseGloveSockets,
|
||||
Pimpl->EditorCommands->SenseGloveAddSockets,
|
||||
NAME_None,
|
||||
LOCTEXT("AddSenseGloveSocketsLabel", "Add SenseGlove Sockets"),
|
||||
LOCTEXT("SenseGloveAddSocketsLabel", "Add SenseGlove Sockets"),
|
||||
LOCTEXT(
|
||||
"AddSenseGloveSocketsToolTip", "Adds and sets up the SenseGlove grab and touch sockets"),
|
||||
"SenseGloveAddSocketsToolTip", "Adds and sets up the SenseGlove grab and touch sockets"),
|
||||
FSGPluginStyle::GetStyleSetIcon(),
|
||||
NAME_None,
|
||||
FNewMenuDelegate{}
|
||||
);
|
||||
|
||||
ToolbarBuilder.AddToolBarButton(
|
||||
Pimpl->EditorCommands->SenseGloveClearExistingSockets,
|
||||
NAME_None,
|
||||
LOCTEXT("SenseGloveClearExistingSocketsLabel", "Clear Existing Sockets"),
|
||||
LOCTEXT(
|
||||
"SenseGloveClearSocketsToolTip", "Clears all sockets; SenseGlove or otherwise"),
|
||||
FSGPluginStyle::GetStyleSetIcon(),
|
||||
NAME_None,
|
||||
FNewMenuDelegate{}
|
||||
@@ -221,17 +273,18 @@ void FSGSkeletonEditor::ExtendToolbar() const
|
||||
ToolbarBuilder.EndSection();
|
||||
}));
|
||||
|
||||
ExtensibilityManager->AddExtender(Pimpl->ToolbarExtender);
|
||||
SkeletalMeshExtensibilityManager->AddExtender(Pimpl->ToolbarExtender);
|
||||
SkeletonExtensibilityManager->AddExtender(Pimpl->ToolbarExtender);
|
||||
}
|
||||
|
||||
FSGSkeletonEditor::FImpl::FImpl(FSGSkeletonEditor* InOwner)
|
||||
FSGSocketsEditor::FImpl::FImpl(FSGSocketsEditor* InOwner)
|
||||
: Owner(InOwner)
|
||||
{
|
||||
}
|
||||
|
||||
FSGSkeletonEditor::FImpl::~FImpl() = default;
|
||||
FSGSocketsEditor::FImpl::~FImpl() = default;
|
||||
|
||||
void FSGSkeletonEditor::FImplDeleter::operator()(const FImpl* P) const
|
||||
void FSGSocketsEditor::FImplDeleter::operator()(const FImpl* P) const
|
||||
{
|
||||
delete P;
|
||||
}
|
||||
@@ -0,0 +1,224 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SGEditor/SGSocketsEditorCommands.h"
|
||||
|
||||
#include "Animation/Skeleton.h"
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "Engine/SkeletalMesh.h"
|
||||
#include "Framework/Commands/UIAction.h"
|
||||
#include "GenericPlatform/GenericPlatformMisc.h"
|
||||
#include "Internationalization/Text.h"
|
||||
#include "Misc/MessageDialog.h"
|
||||
#include "UObject/Object.h"
|
||||
|
||||
#include "SGEditor/SGAssetUtils.h"
|
||||
#include "SGEditor/SGPluginStyle.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "SocketsEditorCommands"
|
||||
|
||||
struct FSGSocketsEditorCommands::FImpl
|
||||
{
|
||||
/************************
|
||||
* Static methods
|
||||
************************/
|
||||
|
||||
static void TryAddSenseGloveSockets();
|
||||
static void TryClearExistingSockets();
|
||||
};
|
||||
|
||||
void FSGSocketsEditorCommands::FImpl::TryAddSenseGloveSockets()
|
||||
{
|
||||
const FText ConfirmationDialogText{
|
||||
LOCTEXT("SenseGloveAddSocketsConfirmation",
|
||||
"Do you want to add the SenseGlove sockets?")
|
||||
};
|
||||
const EAppReturnType::Type DialogResult{
|
||||
FMessageDialog::Open(EAppMsgType::YesNo, ConfirmationDialogText)
|
||||
};
|
||||
|
||||
if (DialogResult != EAppReturnType::Yes)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
UObject* EditedAsset{FSGAssetUtils::GetEditedAsset()};
|
||||
USkeletalMesh* EditedSkeletalMesh{Cast<USkeletalMesh>(EditedAsset)};
|
||||
USkeleton* EditedSkeleton{Cast<USkeleton>(EditedAsset)};
|
||||
|
||||
bool bAddedSenseGloveSockets = false;
|
||||
if (IsValid(EditedSkeletalMesh))
|
||||
{
|
||||
bAddedSenseGloveSockets = FSGAssetUtils::AddSenseGloveSockets(EditedSkeletalMesh);
|
||||
}
|
||||
else if (IsValid(EditedSkeleton))
|
||||
{
|
||||
bAddedSenseGloveSockets = FSGAssetUtils::AddSenseGloveSockets(EditedSkeleton);
|
||||
}
|
||||
|
||||
if (bAddedSenseGloveSockets)
|
||||
{
|
||||
const FText ResultDialogText{
|
||||
LOCTEXT("SenseGloveAddSocketsResultSuccess",
|
||||
"Successfully added the SenseGlove grab and touch sockets. If you wish the changes to persist, save"
|
||||
" the modified asset(s) now!")
|
||||
};
|
||||
FMessageDialog::Open(EAppMsgType::Ok, ResultDialogText);
|
||||
}
|
||||
else
|
||||
{
|
||||
const FText ResultDialogText{
|
||||
LOCTEXT("SenseGloveAddSocketsResultSuccessFailed",
|
||||
"Failed to add the SenseGlove sockets!")
|
||||
};
|
||||
FMessageDialog::Open(EAppMsgType::Ok, ResultDialogText);
|
||||
}
|
||||
}
|
||||
|
||||
void FSGSocketsEditorCommands::FImpl::TryClearExistingSockets()
|
||||
{
|
||||
const FText ConfirmationDialogText{
|
||||
LOCTEXT("SenseGloveClearExistingSocketsConfirmation",
|
||||
"Are you sure you want to clear all the existing sockets? This cannot be undone!")
|
||||
};
|
||||
const EAppReturnType::Type DialogResult{
|
||||
FMessageDialog::Open(EAppMsgType::YesNo, ConfirmationDialogText)
|
||||
};
|
||||
|
||||
if (DialogResult != EAppReturnType::Yes)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
UObject* EditedAsset{FSGAssetUtils::GetEditedAsset()};
|
||||
USkeletalMesh* EditedSkeletalMesh{Cast<USkeletalMesh>(EditedAsset)};
|
||||
USkeleton* EditedSkeleton{Cast<USkeleton>(EditedAsset)};
|
||||
|
||||
bool bClearedExistingSockets = false;
|
||||
if (IsValid(EditedSkeletalMesh))
|
||||
{
|
||||
bClearedExistingSockets = FSGAssetUtils::ClearExistingSockets(EditedSkeletalMesh);
|
||||
}
|
||||
else if (IsValid(EditedSkeleton))
|
||||
{
|
||||
bClearedExistingSockets = FSGAssetUtils::ClearExistingSockets(EditedSkeleton);
|
||||
}
|
||||
|
||||
if (bClearedExistingSockets)
|
||||
{
|
||||
const FText ResultDialogText{
|
||||
LOCTEXT("SenseGloveClearExistingSocketsResultSuccess",
|
||||
"Successfully cleared all the existing sockets! If you wish the changes to persist, save the"
|
||||
" modified asset(s) now!")
|
||||
};
|
||||
FMessageDialog::Open(EAppMsgType::Ok, ResultDialogText);
|
||||
}
|
||||
else
|
||||
{
|
||||
const FText ResultDialogText{
|
||||
LOCTEXT("SenseGloveClearExistingSocketsResultSuccessFailed",
|
||||
"Failed to clear all the existing sockets!")
|
||||
};
|
||||
FMessageDialog::Open(EAppMsgType::Ok, ResultDialogText);
|
||||
}
|
||||
}
|
||||
|
||||
FSGSocketsEditorCommands::FSGSocketsEditorCommands()
|
||||
: TCommands<FSGSocketsEditorCommands>{
|
||||
TEXT("SGSocketsEditor"),
|
||||
NSLOCTEXT("Contexts", "SGSocketsEditor", "SenseGlove Sockets Editor"),
|
||||
NAME_None,
|
||||
FSGPluginStyle::GetInstance()->GetStyleSetName()
|
||||
}
|
||||
{
|
||||
}
|
||||
|
||||
FSGSocketsEditorCommands::~FSGSocketsEditorCommands() = default;
|
||||
|
||||
void FSGSocketsEditorCommands::RegisterCommands()
|
||||
{
|
||||
if (CommandList.IsValid())
|
||||
{
|
||||
CommandList.Reset();
|
||||
}
|
||||
|
||||
CommandList = MakeShared<FUICommandList>();
|
||||
|
||||
if (SenseGloveAddSockets.IsValid())
|
||||
{
|
||||
SenseGloveAddSockets.Reset();
|
||||
}
|
||||
|
||||
if (SenseGloveClearExistingSockets.IsValid())
|
||||
{
|
||||
SenseGloveClearExistingSockets.Reset();
|
||||
}
|
||||
|
||||
UI_COMMAND(SenseGloveAddSockets,
|
||||
"Add SenseGlove Sockets",
|
||||
"Adds and sets up the SenseGlove grab and touch sockets",
|
||||
EUserInterfaceActionType::Button,
|
||||
FInputChord{});
|
||||
|
||||
UI_COMMAND(SenseGloveClearExistingSockets,
|
||||
"Clear Existing Sockets",
|
||||
"Clears all the existing sockets; SenseGlove or otherwise",
|
||||
EUserInterfaceActionType::Button,
|
||||
FInputChord{});
|
||||
|
||||
CommandList->MapAction(SenseGloveAddSockets,
|
||||
FExecuteAction::CreateLambda([&]()-> void
|
||||
{
|
||||
FImpl::TryAddSenseGloveSockets();
|
||||
}),
|
||||
FCanExecuteAction::CreateLambda([&]()-> bool
|
||||
{
|
||||
return true;
|
||||
}),
|
||||
EUIActionRepeatMode::RepeatDisabled);
|
||||
|
||||
CommandList->MapAction(SenseGloveClearExistingSockets,
|
||||
FExecuteAction::CreateLambda([&]()-> void
|
||||
{
|
||||
FImpl::TryClearExistingSockets();
|
||||
}),
|
||||
FCanExecuteAction::CreateLambda([&]()-> bool
|
||||
{
|
||||
return true;
|
||||
}),
|
||||
EUIActionRepeatMode::RepeatDisabled);
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -35,11 +35,9 @@
|
||||
|
||||
#include "SenseGloveEditorModule.h"
|
||||
|
||||
#include "SGEditor/SGContentBrowserExtension_SkeletalMesh.h"
|
||||
#include "SGEditor/SGContentBrowserExtension_Skeleton.h"
|
||||
#include "SGEditor/SGContentBrowserExtension.h"
|
||||
#include "SGEditor/SGPluginStyle.h"
|
||||
#include "SGEditor/SGSkeletalMeshEditor.h"
|
||||
#include "SGEditor/SGSkeletonEditor.h"
|
||||
#include "SGEditor/SGSocketsEditor.h"
|
||||
#include "SGLog/SGLog.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FSenseGloveEditorModule"
|
||||
@@ -49,10 +47,8 @@ void FSenseGloveEditorModule::StartupModule()
|
||||
SGLOG("Starting up SenseGloveEditor module...");
|
||||
|
||||
FSGPluginStyle::GetInstance()->Initialize();
|
||||
FSGContentBrowserExtension_SkeletalMesh::Register();
|
||||
FSGContentBrowserExtension_Skeleton::Register();
|
||||
FSGSkeletalMeshEditor::GetInstance()->Initialize();
|
||||
FSGSkeletonEditor::GetInstance()->Initialize();
|
||||
FSGContentBrowserExtension::Register();
|
||||
FSGSocketsEditor::GetInstance()->Initialize();
|
||||
}
|
||||
|
||||
void FSenseGloveEditorModule::PreUnloadCallback()
|
||||
@@ -69,8 +65,7 @@ void FSenseGloveEditorModule::ShutdownModule()
|
||||
{
|
||||
SGLOG("Shutting down SenseGloveEditor module...");
|
||||
|
||||
FSGSkeletalMeshEditor::GetInstance()->Deinitialize();
|
||||
FSGSkeletonEditor::GetInstance()->Deinitialize();
|
||||
FSGSocketsEditor::GetInstance()->Deinitialize();
|
||||
FSGPluginStyle::GetInstance()->Deinitialize();
|
||||
}
|
||||
|
||||
|
||||
@@ -50,7 +50,7 @@ class IToolkitHost;
|
||||
class UClass;
|
||||
class UObject;
|
||||
|
||||
class FSGAssetTypeActions_SkeletalMesh : public FAssetTypeActions_Base
|
||||
class SENSEGLOVEEDITOR_API FSGAssetTypeActions_SkeletalMesh : public FAssetTypeActions_Base
|
||||
{
|
||||
public:
|
||||
virtual FText GetName() const override;
|
||||
|
||||
@@ -50,7 +50,7 @@ class IToolkitHost;
|
||||
class UClass;
|
||||
class UObject;
|
||||
|
||||
class FSGAssetTypeActions_Skeleton : public FAssetTypeActions_Base
|
||||
class SENSEGLOVEEDITOR_API FSGAssetTypeActions_Skeleton : public FAssetTypeActions_Base
|
||||
{
|
||||
public:
|
||||
virtual FText GetName() const override;
|
||||
|
||||
+23
-9
@@ -36,23 +36,37 @@
|
||||
#pragma once
|
||||
|
||||
#include "Containers/Array.h"
|
||||
#include "HAL/Platform.h"
|
||||
#include "Templates/SharedPointer.h"
|
||||
|
||||
struct FAssetData;
|
||||
class FMenuBuilder;
|
||||
class IAssetEditorInstance;
|
||||
class UAssetEditorSubsystem;
|
||||
class USkeletalMesh;
|
||||
class USkeleton;
|
||||
class UObject;
|
||||
|
||||
class FSGContentBrowserExtension_SkeletalMesh
|
||||
class SENSEGLOVEEDITOR_API FSGAssetUtils final
|
||||
{
|
||||
public:
|
||||
static void Register();
|
||||
static UAssetEditorSubsystem* GetAssetEditorSubsystem();
|
||||
|
||||
static TSharedRef<FExtender> OnExtendAssetSelectionMenu(const TArray<FAssetData>& SelectedAssets);
|
||||
static void AssetExtenderCallback(FMenuBuilder& MenuBuilder, const TArray<FAssetData> SelectedAssets);
|
||||
static UObject* GetEditedAsset();
|
||||
|
||||
static void AddSenseGloveSockets(USkeletalMesh* SkeletalMesh);
|
||||
static bool IsAssetEditorOpenForAsset(UObject* Asset);
|
||||
static TArray<IAssetEditorInstance*> FindEditorsForAsset(UObject* Asset);
|
||||
static bool OpenEditorForAsset(UObject* Asset);
|
||||
static int32 CloseAllEditorsForAsset(UObject* Asset);
|
||||
|
||||
static bool AddSenseGloveSockets(USkeletalMesh* SkeletalMesh);
|
||||
static bool AddSenseGloveSockets(USkeleton* Skeleton);
|
||||
|
||||
static bool ClearExistingSockets(USkeletalMesh* SkeletalMesh);
|
||||
static bool ClearExistingSockets(USkeleton* Skeleton);
|
||||
|
||||
private:
|
||||
FSGContentBrowserExtension_SkeletalMesh() = delete;
|
||||
virtual ~FSGContentBrowserExtension_SkeletalMesh() = delete;
|
||||
struct FImpl;
|
||||
|
||||
private:
|
||||
FSGAssetUtils() = delete;
|
||||
virtual ~FSGAssetUtils() = delete;
|
||||
};
|
||||
+7
-5
@@ -40,19 +40,21 @@
|
||||
|
||||
struct FAssetData;
|
||||
class FMenuBuilder;
|
||||
class USkeleton;
|
||||
class USkeletalMesh;
|
||||
|
||||
class FSGContentBrowserExtension_Skeleton
|
||||
class SENSEGLOVEEDITOR_API FSGContentBrowserExtension
|
||||
{
|
||||
public:
|
||||
static void Register();
|
||||
|
||||
protected:
|
||||
static TSharedRef<FExtender> OnExtendAssetSelectionMenu(const TArray<FAssetData>& SelectedAssets);
|
||||
static void AssetExtenderCallback(FMenuBuilder& MenuBuilder, const TArray<FAssetData> SelectedAssets);
|
||||
|
||||
static void AddSenseGloveSockets(USkeleton* Skeleton);
|
||||
private:
|
||||
struct FImpl;
|
||||
|
||||
private:
|
||||
FSGContentBrowserExtension_Skeleton() = delete;
|
||||
virtual ~FSGContentBrowserExtension_Skeleton() = delete;
|
||||
FSGContentBrowserExtension() = delete;
|
||||
virtual ~FSGContentBrowserExtension() = delete;
|
||||
};
|
||||
@@ -40,7 +40,7 @@
|
||||
|
||||
class ISlateStyle;
|
||||
|
||||
class FSGPluginStyle final : public FSlateStyleSet
|
||||
class SENSEGLOVEEDITOR_API FSGPluginStyle final : public FSlateStyleSet
|
||||
{
|
||||
public:
|
||||
FORCEINLINE static TSharedRef<FSGPluginStyle> GetInstance()
|
||||
@@ -49,12 +49,6 @@ public:
|
||||
return Instance.ToSharedRef();
|
||||
}
|
||||
|
||||
FORCEINLINE static const FSlateStyleSet& GetStyleSet()
|
||||
{
|
||||
const FSlateStyleSet& StyleSet{GetInstance()->GetStyleSet()};
|
||||
return StyleSet;
|
||||
}
|
||||
|
||||
FORCEINLINE static const FName& GetStyleSetIconName()
|
||||
{
|
||||
static const FName IconName{TEXT("SenseGlove.Icon")};
|
||||
|
||||
@@ -1,73 +0,0 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Framework/MultiBox/MultiBoxExtender.h"
|
||||
#include "Templates/SharedPointer.h"
|
||||
|
||||
class FSGSkeletalMeshEditor
|
||||
{
|
||||
public:
|
||||
static TSharedRef<FSGSkeletalMeshEditor> GetInstance();
|
||||
|
||||
private:
|
||||
struct FImpl;
|
||||
|
||||
struct FImplDeleter
|
||||
{
|
||||
void operator()(const FImpl* P) const;
|
||||
};
|
||||
|
||||
TUniquePtr<FImpl, FImplDeleter> Pimpl;
|
||||
FImplDeleter PimplDeleter;
|
||||
|
||||
public:
|
||||
FSGSkeletalMeshEditor();
|
||||
virtual ~FSGSkeletalMeshEditor();
|
||||
|
||||
public:
|
||||
void Initialize() const;
|
||||
void Deinitialize() const;
|
||||
|
||||
void RegisterAssetTypeActions() const;
|
||||
|
||||
void RegisterCommands() const;
|
||||
void UnregisterCommands() const;
|
||||
|
||||
void ExtendMenu() const;
|
||||
|
||||
void ExtendToolbar() const;
|
||||
};
|
||||
@@ -1,54 +0,0 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Framework/Commands/Commands.h"
|
||||
#include "Framework/Commands/UICommandList.h"
|
||||
#include "Templates/SharedPointer.h"
|
||||
|
||||
class FSGSkeletonEditorCommands final : public TCommands<FSGSkeletonEditorCommands>
|
||||
{
|
||||
public:
|
||||
TSharedPtr<FUICommandList> CommandList;
|
||||
TSharedPtr<FUICommandInfo> AddSenseGloveSockets;
|
||||
|
||||
public:
|
||||
FSGSkeletonEditorCommands();
|
||||
virtual ~FSGSkeletonEditorCommands() override;
|
||||
|
||||
public:
|
||||
virtual void RegisterCommands() override;
|
||||
};
|
||||
+4
-4
@@ -38,10 +38,10 @@
|
||||
#include "Framework/MultiBox/MultiBoxExtender.h"
|
||||
#include "Templates/SharedPointer.h"
|
||||
|
||||
class FSGSkeletonEditor
|
||||
class SENSEGLOVEEDITOR_API FSGSocketsEditor
|
||||
{
|
||||
public:
|
||||
static TSharedRef<FSGSkeletonEditor> GetInstance();
|
||||
static TSharedRef<FSGSocketsEditor> GetInstance();
|
||||
|
||||
private:
|
||||
struct FImpl;
|
||||
@@ -55,8 +55,8 @@ private:
|
||||
FImplDeleter PimplDeleter;
|
||||
|
||||
public:
|
||||
FSGSkeletonEditor();
|
||||
virtual ~FSGSkeletonEditor();
|
||||
FSGSocketsEditor();
|
||||
virtual ~FSGSocketsEditor();
|
||||
|
||||
public:
|
||||
void Initialize() const;
|
||||
+8
-4
@@ -39,15 +39,19 @@
|
||||
#include "Framework/Commands/UICommandList.h"
|
||||
#include "Templates/SharedPointer.h"
|
||||
|
||||
class FSGSkeletalMeshEditorCommands final : public TCommands<FSGSkeletalMeshEditorCommands>
|
||||
class SENSEGLOVEEDITOR_API FSGSocketsEditorCommands final : public TCommands<FSGSocketsEditorCommands>
|
||||
{
|
||||
public:
|
||||
TSharedPtr<FUICommandList> CommandList;
|
||||
TSharedPtr<FUICommandInfo> AddSenseGloveSockets;
|
||||
TSharedPtr<FUICommandInfo> SenseGloveAddSockets;
|
||||
TSharedPtr<FUICommandInfo> SenseGloveClearExistingSockets;
|
||||
|
||||
private:
|
||||
struct FImpl;
|
||||
|
||||
public:
|
||||
FSGSkeletalMeshEditorCommands();
|
||||
virtual ~FSGSkeletalMeshEditorCommands() override;
|
||||
FSGSocketsEditorCommands();
|
||||
virtual ~FSGSocketsEditorCommands() override;
|
||||
|
||||
public:
|
||||
virtual void RegisterCommands() override;
|
||||
@@ -56,7 +56,15 @@ public class SenseGloveEditor : ModuleRules
|
||||
"Slate",
|
||||
"SlateCore",
|
||||
"UnrealEd",
|
||||
}
|
||||
);
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"SenseGloveLog",
|
||||
"SenseGloveSettings",
|
||||
"SenseGloveTypes",
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
@@ -37,7 +37,8 @@
|
||||
|
||||
FSGVirtualHandGrabSettings::FSGVirtualHandGrabSettings()
|
||||
: FSGVirtualHandGrabSettings{
|
||||
FName{TEXT("GrabPalmAttachPoint")},
|
||||
FName{TEXT("GrabAttachPoint")},
|
||||
FTransform{FQuat::Identity, FVector{0.0f, 5.0f, -6.61557f}},
|
||||
FVector{0.04f, 0.04f, 0.04f},
|
||||
FName{TEXT("GrabThumbCollider")},
|
||||
FName{TEXT("GrabIndexCollider")},
|
||||
@@ -47,12 +48,14 @@ FSGVirtualHandGrabSettings::FSGVirtualHandGrabSettings()
|
||||
}
|
||||
|
||||
FSGVirtualHandGrabSettings::FSGVirtualHandGrabSettings(
|
||||
const FName& InPalmAttachPointSocketName,
|
||||
const FName& InGrabAttachPointSocketName,
|
||||
const FTransform& InGrabAttachPointSocketTransform,
|
||||
const FVector& InDefaultColliderSize,
|
||||
const FName& InThumbColliderSocketName,
|
||||
const FName& InIndexColliderSocketName,
|
||||
const FName& InMiddleColliderSocketName)
|
||||
: PalmAttachPointSocketName{InPalmAttachPointSocketName},
|
||||
: GrabAttachPointSocketName{InGrabAttachPointSocketName},
|
||||
GrabAttachPointSocketTransform{InGrabAttachPointSocketTransform},
|
||||
DefaultColliderSize{InDefaultColliderSize},
|
||||
ThumbColliderSocketName{InThumbColliderSocketName},
|
||||
IndexColliderSocketName{InIndexColliderSocketName},
|
||||
|
||||
@@ -35,6 +35,8 @@
|
||||
|
||||
#include "SGSettings/SGVirtualHandMeshSettings.h"
|
||||
|
||||
#include "UObject/UnrealNames.h"
|
||||
|
||||
#include "Engine/SkeletalMesh.h"
|
||||
|
||||
FSGVirtualHandMeshSettings::FSGVirtualHandMeshSettings()
|
||||
|
||||
@@ -35,6 +35,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "HAL/Platform.h"
|
||||
#include "Math/Color.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
|
||||
#include "SGDebugGizmoSettings.generated.h"
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "HAL/Platform.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
|
||||
#include "SGHandTrackingSettings.generated.h"
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "HAL/Platform.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
|
||||
#include "SGInitializationSettings.generated.h"
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "HAL/Platform.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
|
||||
#include "SGSettings/SGGloveTrackingSettings.h"
|
||||
|
||||
@@ -35,6 +35,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "HAL/Platform.h"
|
||||
#include "Math/Rotator.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "UObject/SoftObjectPtr.h"
|
||||
|
||||
|
||||
@@ -35,6 +35,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "HAL/Platform.h"
|
||||
#include "Math/Color.h"
|
||||
#include "Math/Vector.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
|
||||
#include "SGTypes/SGDebugTypes.h"
|
||||
|
||||
@@ -35,6 +35,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Math/Transform.h"
|
||||
#include "Math/Vector.h"
|
||||
#include "UObject/NameTypes.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "UObject/SoftObjectPtr.h"
|
||||
|
||||
@@ -52,7 +55,10 @@ struct SENSEGLOVESETTINGS_API FSGVirtualHandGrabSettings
|
||||
|
||||
public:
|
||||
UPROPERTY(Config, EditDefaultsOnly, Category="Grab")
|
||||
FName PalmAttachPointSocketName;
|
||||
FName GrabAttachPointSocketName;
|
||||
|
||||
UPROPERTY(Config, EditDefaultsOnly, Category="Grab")
|
||||
FTransform GrabAttachPointSocketTransform;
|
||||
|
||||
UPROPERTY(Config, EditDefaultsOnly, Category="Grab")
|
||||
FVector DefaultColliderSize;
|
||||
@@ -70,7 +76,8 @@ public:
|
||||
FSGVirtualHandGrabSettings();
|
||||
|
||||
FSGVirtualHandGrabSettings(
|
||||
const FName& InPalmAttachPointSocketName,
|
||||
const FName& InGrabAttachPointSocketName,
|
||||
const FTransform& InGrabAttachPointSocketTransform,
|
||||
const FVector& InDefaultColliderSize,
|
||||
const FName& InThumbColliderSocketName,
|
||||
const FName& InIndexColliderSocketName,
|
||||
|
||||
@@ -35,6 +35,12 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Containers/Array.h"
|
||||
#include "Containers/Map.h"
|
||||
#include "Engine/SkeletalMesh.h"
|
||||
#include "Math/Rotator.h"
|
||||
#include "Math/Transform.h"
|
||||
#include "UObject/NameTypes.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "UObject/SoftObjectPtr.h"
|
||||
|
||||
|
||||
@@ -35,6 +35,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Math/Vector.h"
|
||||
#include "UObject/NameTypes.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "UObject/SoftObjectPtr.h"
|
||||
|
||||
|
||||
@@ -36,6 +36,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "InputCoreTypes.h"
|
||||
#include "Math/Rotator.h"
|
||||
#include "Math/Vector.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
|
||||
#include "SGSettings/SGDebugGizmoSettings.h"
|
||||
|
||||
@@ -899,10 +899,12 @@ USGHandPose* FSGXRTracker::FImpl::GetHandPose(const bool bRight)
|
||||
|
||||
FTransform FSGXRTracker::FImpl::GetMeshRawBoneRefTransform(const bool bRight, const FName& BoneName)
|
||||
{
|
||||
const FSGVirtualHandMeshSettings& MeshSettings{GetVirtualHandSettings().MeshSettings};
|
||||
|
||||
const TSoftObjectPtr<USkeletalMesh>& HandMesh{
|
||||
bRight
|
||||
? GetVirtualHandSettings().MeshSettings.LeftHandReferenceMesh
|
||||
: GetVirtualHandSettings().MeshSettings.RightHandReferenceMesh
|
||||
? MeshSettings.LeftHandReferenceMesh
|
||||
: MeshSettings.RightHandReferenceMesh
|
||||
};
|
||||
|
||||
if (HandMesh.IsValid())
|
||||
@@ -924,26 +926,24 @@ FTransform FSGXRTracker::FImpl::GetMeshRawBoneRefTransform(const bool bRight, co
|
||||
return Transform;
|
||||
}
|
||||
|
||||
const FSGVirtualHandMeshSettings& Settings{GetVirtualHandSettings().MeshSettings};
|
||||
ensureAlwaysMsgf(
|
||||
bRight
|
||||
? Settings.RightHandDefaultReferenceBoneTransforms.Contains(BoneName)
|
||||
: Settings.LeftHandDefaultReferenceBoneTransforms.Contains(BoneName),
|
||||
? MeshSettings.RightHandDefaultReferenceBoneTransforms.Contains(BoneName)
|
||||
: MeshSettings.LeftHandDefaultReferenceBoneTransforms.Contains(BoneName),
|
||||
TEXT("Invalid bone name '%s'!"), *BoneName.ToString());
|
||||
|
||||
const FTransform& Transform{
|
||||
bRight
|
||||
? Settings.RightHandDefaultReferenceBoneTransforms[BoneName]
|
||||
: Settings.LeftHandDefaultReferenceBoneTransforms[BoneName]
|
||||
? MeshSettings.RightHandDefaultReferenceBoneTransforms[BoneName]
|
||||
: MeshSettings.LeftHandDefaultReferenceBoneTransforms[BoneName]
|
||||
};
|
||||
return Transform;
|
||||
}
|
||||
|
||||
FTransform FSGXRTracker::FImpl::GetMeshWristChildBoneRefTransform(const bool bRight, const FName& BoneName)
|
||||
{
|
||||
FQuat RootRotationCorrection{
|
||||
GetVirtualHandSettings().MeshSettings.RootBoneRotationCorrection
|
||||
};
|
||||
const FSGVirtualHandMeshSettings& MeshSettings{GetVirtualHandSettings().MeshSettings};
|
||||
FQuat RootRotationCorrection{MeshSettings.RootBoneRotationCorrection};
|
||||
const FTransform& RootBoneRefTransform{GetMeshRawBoneRefTransform(bRight, EHandKeypoint::Wrist)};
|
||||
const FTransform& RawTransform{GetMeshRawBoneRefTransform(bRight, BoneName)};
|
||||
FQuat CorrectedRootBoneRefRotation{MoveTemp(RootRotationCorrection) * RootBoneRefTransform.GetRotation()};
|
||||
@@ -956,9 +956,8 @@ FTransform FSGXRTracker::FImpl::GetMeshWristChildBoneRefTransform(const bool bRi
|
||||
FTransform FSGXRTracker::FImpl::GetMeshFingerStartBoneRefTransform(
|
||||
const bool bRight, const EHandKeypoint Parent, const FName& BoneName)
|
||||
{
|
||||
FQuat RootRotationCorrection{
|
||||
GetVirtualHandSettings().MeshSettings.RootBoneRotationCorrection
|
||||
};
|
||||
const FSGVirtualHandMeshSettings& MeshSettings{GetVirtualHandSettings().MeshSettings};
|
||||
FQuat RootRotationCorrection{MeshSettings.RootBoneRotationCorrection};
|
||||
const FTransform& RootBoneRefTransform{GetMeshRawBoneRefTransform(bRight, EHandKeypoint::Wrist)};
|
||||
FQuat CorrectedRootBoneRefRotation{MoveTemp(RootRotationCorrection) * RootBoneRefTransform.GetRotation()};
|
||||
FTransform CorrectedRootBoneRefTransform{
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreTypes.h"
|
||||
#include "HAL/Platform.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
|
||||
UENUM(BlueprintType)
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreTypes.h"
|
||||
#include "HAL/Platform.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
|
||||
/**
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Containers/Array.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
|
||||
#include "SGFloatArray.generated.h"
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Containers/Array.h"
|
||||
#include "UObject/NameTypes.h"
|
||||
|
||||
#include "SGNameArray.generated.h"
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Containers/Array.h"
|
||||
#include "Math/Quat.h"
|
||||
|
||||
#include "SGQuatArray.generated.h"
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Containers/Array.h"
|
||||
#include "Math/Rotator.h"
|
||||
|
||||
#include "SGRotatorArray.generated.h"
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreTypes.h"
|
||||
#include "HAL/Platform.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
|
||||
/**
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreTypes.h"
|
||||
#include "HAL/Platform.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
|
||||
/**
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "HAL/Platform.h"
|
||||
#include "Math/Vector.h"
|
||||
|
||||
#include "SGVectorArray.generated.h"
|
||||
|
||||
Reference in New Issue
Block a user