rename bInIsVisibleWhenHandDataUnavailable to bInVisibleWhenHandDataUnavailable

This commit is contained in:
Mamadou Babaei
2024-08-16 18:01:41 +02:00
parent 7c5172b661
commit 7c3ede865b
2 changed files with 3 additions and 3 deletions
@@ -81,9 +81,9 @@ bool UVirtualHandComponentKismetLibrary::IsVisibleWhenHandDataUnavailable(
}
void UVirtualHandComponentKismetLibrary::SetVisibleWhenHandDataUnavailable(
USGVirtualHandComponent* VirtualHandComponent, const bool bInIsVisibleWhenHandDataUnavailable)
USGVirtualHandComponent* VirtualHandComponent, const bool bInVisibleWhenHandDataUnavailable)
{
VirtualHandComponent->SetVisibleWhenHandDataUnavailable(bInIsVisibleWhenHandDataUnavailable);
VirtualHandComponent->SetVisibleWhenHandDataUnavailable(bInVisibleWhenHandDataUnavailable);
}
const FRotator& UVirtualHandComponentKismetLibrary::GetAnimationBoneRotationCorrectionOffset(
@@ -85,7 +85,7 @@ public:
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Virtual Hand Component")
static void SetVisibleWhenHandDataUnavailable(UPARAM(ref) USGVirtualHandComponent* VirtualHandComponent,
bool bInIsVisibleWhenHandDataUnavailable);
bool bInVisibleWhenHandDataUnavailable);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Virtual Hand Component")
static const FRotator& GetAnimationBoneRotationCorrectionOffset(