do not affect collision when grab/release

This commit is contained in:
Mamadou Babaei
2023-05-19 18:04:43 +02:00
parent f17a7ecde8
commit 7d4c839f9f
@@ -1411,7 +1411,6 @@ void ASGPawn::FImpl::DisableActorPhysics(const AActor* Actor) const
{
PrimitiveComponent->SetEnableGravity(false);
PrimitiveComponent->SetSimulatePhysics(false);
PrimitiveComponent->SetCollisionEnabled(ECollisionEnabled::NoCollision);
}
}
}
@@ -1427,7 +1426,6 @@ void ASGPawn::FImpl::EnableActorPhysics(const AActor* Actor) const
{
PrimitiveComponent->SetEnableGravity(true);
PrimitiveComponent->SetSimulatePhysics(true);
PrimitiveComponent->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);
}
}
}