fix the wrong default gizmo colors when initialized using the default constructor.
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@@ -12,6 +12,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Add support for the upcoming Unreal Engine 5.3.
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- Now, the hand's velocity is applied to grabbed actors after being released from the hand.
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### Fixed
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- Fix the wrong default debug virtual hand gizmo colors when initialized using the default constructor.
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### Changed
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- SenseGlove libraries have been updated to v2.11.0-b775a05.
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@@ -44,8 +44,8 @@ FSGDebugVirtualHandSettings::FSGDebugVirtualHandSettings()
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GizmoLength(1.0f),
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GizmoThickness(1.0f),
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GizmoXAxisColor(255, 0, 0, 255),
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GizmoYAxisColor(255, 0, 0, 255),
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GizmoZAxisColor(255, 0, 0, 255),
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GizmoYAxisColor(0, 255, 0, 255),
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GizmoZAxisColor(0, 0, 255, 255),
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bPersistentLines(false),
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LifeTimeModifier(1.1f),
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DepthPriority(0)
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