fix a url

This commit is contained in:
Mamadou Babaei
2024-08-16 18:01:52 +02:00
parent f9ae32f8bd
commit 8cf22586bb
+1 -1
View File
@@ -45,7 +45,7 @@ These are the notable changes that might affect your project:
10. You might also want to [set up the Wrist Tracking Hardware](../../getting-started/setup-wrist-tracking-hardware/) to use the new experimental HMD auto-detection feature. This allows the plugin to automatically configure the wrist tracking hardware at runtime, rather than limiting your builds to a specific HMD.
11. Set up the [`SGGameInstance`](../../getting-started/setup-senseglove-default-classes/sggameinstance.md) and [`SGGameUserSettings`](../../getting-started/setup-senseglove-default-classes/sggameusersettings.md) if you want to use the new [SenseGlove console commands](../../misc/console-commands/) or take advantage of the [Engine Scalability Settings to achieve higher framerates in your project](../../misc/optimize-higher-fps/).
11. Set up the [`SGGameInstance`](../../getting-started/setup-senseglove-default-classes/sggameinstance.md) and [`SGGameUserSettings`](../../getting-started/setup-senseglove-default-classes/sggameusersettings.md) if you want to use the new [SenseGlove console commands](../../misc/console-commands/) or take advantage of the [Engine Scalability Settings to achieve higher framerates in your project](../../misc/optimize-higher-fps/#game-user-settings-and-engine-scalability-settings).
12. Additionally, the latest release introduces the ability to use hand-tracking as an alternative to SenseGlove hardware—albeit without haptic feedback—for rapid development and testing. It's also recommended to enable the [Fallback to HandTracking if No Glove Detected](../../plugin-configuration/plugin-settings/tracking/glove-tracking.md) feature to seamlessly switch to hand-tracking when a glove isn't connected.