remove remnants of long removed unreal 5.2 from third-party modules *.Build.cs files
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@@ -79,8 +79,6 @@ public class SGConnectThirdPartyLibs : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_3_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
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#elif UE_5_2_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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@@ -98,8 +96,6 @@ public class SGConnectThirdPartyLibs : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_3_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
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#elif UE_5_2_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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@@ -79,8 +79,6 @@ public class SGCoreThirdPartyLibs : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_3_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
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#elif UE_5_2_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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@@ -98,8 +96,6 @@ public class SGCoreThirdPartyLibs : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_3_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
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#elif UE_5_2_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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@@ -79,8 +79,6 @@ public class SGSerialThirdPartyLibs : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_3_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
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#elif UE_5_2_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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@@ -98,8 +96,6 @@ public class SGSerialThirdPartyLibs : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_3_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
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#elif UE_5_2_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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