avoid mentioning the patch releases in the planned features completion status page
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## Planned Features Completion Status
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### Implemented as of v2.1.0
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### Implemented as of v2.1.x
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- [X] Full SenseGlove low-level core API access through Unreal C++.
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- [X] Full SenseGlove low-level core API access through Blueprint.
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- [X] A flexible virtual hand animation system that can take the mesh bone's transforms into account for a more reliable hand animation.
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- [X] Ability to manage the Engine Scalability Settings through the SenseGlove plugin in order to change the graphics settings on the fly.
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### Upcoming features planned for the v2.2.0 release
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### Upcoming features planned for the v2.2.x release
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### Planned features long-term
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