differentiate the default grab/touch socket names
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@@ -212,17 +212,17 @@ USGVirtualHandComponent::USGVirtualHandComponent(const FObjectInitializer& Objec
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DefaultFingertipsGrabColliderSize = FVector{0.04f, 0.04f, 0.04f};
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ThumbFingertipGrabSocketName = FName(TEXT("ThumbFingertip"));
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IndexFingertipGrabSocketName = FName(TEXT("IndexFingertip"));
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MiddleFingertipGrabSocketName = FName(TEXT("MiddleFingertip"));
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ThumbFingertipGrabSocketName = FName(TEXT("GrabThumbFingertip"));
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IndexFingertipGrabSocketName = FName(TEXT("GrabIndexFingertip"));
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MiddleFingertipGrabSocketName = FName(TEXT("GrabMiddleFingertip"));
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DefaultFingertipsTouchColliderSize = FVector{0.04f, 0.04f, 0.04f};
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ThumbFingertipTouchSocketName = FName(TEXT("ThumbFingertip"));
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IndexFingertipTouchSocketName = FName(TEXT("IndexFingertip"));
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MiddleFingertipTouchSocketName = FName(TEXT("MiddleFingertip"));
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RingFingertipTouchSocketName = FName(TEXT("RingFingertip"));
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PinkyFingertipTouchSocketName = FName(TEXT("PinkyFingertip"));
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ThumbFingertipTouchSocketName = FName(TEXT("TouchThumbFingertip"));
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IndexFingertipTouchSocketName = FName(TEXT("TouchIndexFingertip"));
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MiddleFingertipTouchSocketName = FName(TEXT("TouchMiddleFingertip"));
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RingFingertipTouchSocketName = FName(TEXT("TouchRingFingertip"));
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PinkyFingertipTouchSocketName = FName(TEXT("TouchPinkyFingertip"));
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bHiddenInGameIfNoGloveDetected = false;
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