add important notes for setting up the wrist tracker and virtual hands

This commit is contained in:
Mamadou Babaei
2024-08-10 19:42:25 +02:00
parent 3df70c8c3c
commit a4a4bbdb74
@@ -15,6 +15,13 @@ Depening on the Unreal Engine version and your project's type and configuration,
> will cause the `SGPawn` to not function properly. So, it's a strict
> requirement.
> [!IMPORTANT]
> To have a fully functional `SGPawn`, simply setting it up is not enough. You
> still need to
> [setup the Virtual Hand Meshes](../../getting-started/setup-virtual-hand-meshes/)
> and
> [setup the Wrist Tracking Hardware](../../getting-started/setup-wrist-tracking-hardware/).
## Extending SGPawn
Follow these steps to extend and set up your own version of `SGPawn`:
@@ -43,6 +50,13 @@ Follow these steps to extend and set up your own version of `SGPawn`:
![Extending SGPawn - Setting the default class BP_SGPawn](set-default-class-bpsgpawn.png "Extending SGPawn - Setting the default class BP_SGPawn")
> [!IMPORTANT]
> To have a fully functional `SGPawn`, simply setting it up is not enough. You
> still need to
> [setup the Virtual Hand Meshes](../../getting-started/setup-virtual-hand-meshes/)
> and
> [setup the Wrist Tracking Hardware](../../getting-started/setup-wrist-tracking-hardware/).
## Customizing SGPawn
Customizing the `SGPawn` after subclassing is straightforward and flexible.