add important notes for setting up the wrist tracker and virtual hands
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@@ -15,6 +15,13 @@ Depening on the Unreal Engine version and your project's type and configuration,
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> will cause the `SGPawn` to not function properly. So, it's a strict
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> requirement.
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> [!IMPORTANT]
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> To have a fully functional `SGPawn`, simply setting it up is not enough. You
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> still need to
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> [setup the Virtual Hand Meshes](../../getting-started/setup-virtual-hand-meshes/)
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> and
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> [setup the Wrist Tracking Hardware](../../getting-started/setup-wrist-tracking-hardware/).
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## Extending SGPawn
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Follow these steps to extend and set up your own version of `SGPawn`:
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@@ -43,6 +50,13 @@ Follow these steps to extend and set up your own version of `SGPawn`:
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> [!IMPORTANT]
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> To have a fully functional `SGPawn`, simply setting it up is not enough. You
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> still need to
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> [setup the Virtual Hand Meshes](../../getting-started/setup-virtual-hand-meshes/)
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> and
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> [setup the Wrist Tracking Hardware](../../getting-started/setup-wrist-tracking-hardware/).
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## Customizing SGPawn
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Customizing the `SGPawn` after subclassing is straightforward and flexible.
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