fix unreal/senseglove coordinates translation calculations

This commit is contained in:
Mamadou Babaei
2022-11-11 11:40:19 +01:00
parent 208d08f211
commit a60bd60ca9
2 changed files with 12 additions and 12 deletions
@@ -171,10 +171,10 @@ FSGQuatImpl::FSGQuatImpl(const FQuat& Quat)
/// Right Y
/// Up Z
/// SenseGlove uses a right-handed, z-up corrdinate systenm, which yealds counter-clockwise rotations:
/// Forward Y
/// Right X
/// Forward X
/// Right Y
/// Up Z
Pimpl->Quat = FQuatType(-Quat.Y, -Quat.X, -Quat.Z, Quat.W);
Pimpl->Quat = FQuatType(-Quat.X, Quat.Y, -Quat.Z, Quat.W);
}
FSGQuatImpl::FSGQuatImpl(const FSGQuatImpl& Rhs)
@@ -214,10 +214,10 @@ FQuat FSGQuatImpl::ToFQuat() const
/// Right Y
/// Up Z
/// SenseGlove uses a right-handed, z-up corrdinate systenm, which yealds counter-clockwise rotations:
/// Forward Y
/// Right X
/// Forward X
/// Left Y
/// Up Z
return FQuat(-Pimpl->Quat.GetY(), -Pimpl->Quat.GetX(), -Pimpl->Quat.GetZ(), Pimpl->Quat.GetW());
return FQuat(-Pimpl->Quat.GetX(), Pimpl->Quat.GetY(), -Pimpl->Quat.GetZ(), Pimpl->Quat.GetW());
}
FSGQuatImpl FSGQuatImpl::operator*(const FSGQuatImpl& QuatImpl) const
@@ -129,10 +129,10 @@ FSGVect3DImpl::FSGVect3DImpl(const FVector& Vector)
/// Right Y
/// Up Z
/// SenseGlove uses a right-handed, z-up corrdinate systenm, which yealds counter-clockwise rotations:
/// Forward Y
/// Right X
/// Forward X
/// Right Y
/// Up Z
FVect3DType Vect3D(Vector.Y, Vector.X, Vector.Z);
FVect3DType Vect3D(Vector.X, -Vector.Y, Vector.Z);
/// NOTE
/// Unreal Engine uses the Metric System and centimeters as its default unit for measuring distance/length;
@@ -179,10 +179,10 @@ FVector FSGVect3DImpl::ToFVector() const
/// Right Y
/// Up Z
/// SenseGlove uses a right-handed, z-up corrdinate systenm, which yealds counter-clockwise rotations:
/// Forward Y
/// Right X
/// Forward X
/// Right Y
/// Up Z
FVector Vector(Pimpl->Vect3D.GetY(), Pimpl->Vect3D.GetX(), Pimpl->Vect3D.GetZ());
FVector Vector(Pimpl->Vect3D.GetX(), -Pimpl->Vect3D.GetY(), Pimpl->Vect3D.GetZ());
/// NOTE
/// Unreal Engine uses the Metric System and centimeters as its default unit for measuring distance/length;