removed the allbreaker virtual hand model as it's no longer compatible with the openxr integration
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@@ -42,6 +42,7 @@ This is a minor release focusing mainly on bringing OpenXR-compatible hand track
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### Removed
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- Dropped support for Unreal Engine 5.1 and Epic Native Toolchain v20 (used to build UE 5.0 and 5.1 Linux dependencies).
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- Removed the Allbreaker virtual hand model as it's no longer compatible with the SenseGlove plugin.
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- Removed ASGVirtualHandActor as it was experimental and we no longer maintain it and haven't been doing so for a long time.
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- Removed FSGVirtualHandAnimInstanceProxy::GetBonesRotations().
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- Removed USGVirtualHandComponent::GetHandPose() and it's no longer possible to get the hand pose data from USGVirtualHandComponent as GetHandPose() has been removed. If you need it, you could always use the SenseGlove low-level API to retrieve it from the glove.
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@@ -85,16 +85,3 @@ COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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```
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## Allbreaker Virtual Hand Models
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```
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The virtual hand model mesh included in this plugin, situated within the
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‘Contents/Meshes/Allbreaker’ folder, is graciously supplied by Allbreaker LLC
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Colombia. This provision is made pursuant to an agreement between SenseGlove
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B.V. and Allbreaker LLC. Users of this plugin are bound by the terms outlined in
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the license agreement and are advised to review the terms and conditions
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specified therein.
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Please visit https://www.allbreaker.co/ to obtain information about the work of
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Allbreaker.
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```
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@@ -61,29 +61,29 @@ struct USGVirtualHandComponent::FImpl
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FORCEINLINE static const FString& GetDefaultLeftHandMeshPath()
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{
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static const FString Path{TEXT("SkeletalMesh'/SenseGlove/Meshes/Allbreaker/"
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"SK_Allbreaker_VirtualHand_Left.SK_Allbreaker_VirtualHand_Left'")};
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static const FString Path{TEXT("SkeletalMesh'/SenseGlove/Meshes/"
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"SK_SenseGlove_VirtualHand_Left.SK_SenseGlove_VirtualHand_Left'")};
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return Path;
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}
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FORCEINLINE static const FString& GetDefaultLeftHandMeshPathOnly()
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{
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static const FString Path{TEXT("/SenseGlove/Meshes/Allbreaker/"
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"SK_Allbreaker_VirtualHand_Left.SK_Allbreaker_VirtualHand_Left")};
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static const FString Path{TEXT("/SenseGlove/Meshes/"
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"SK_SenseGlove_VirtualHand_Left.SK_SenseGlove_VirtualHand_Left")};
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return Path;
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}
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FORCEINLINE static const FString& GetDefaultRightHandMeshPath()
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{
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static const FString Path{TEXT("SkeletalMesh'/SenseGlove/Meshes/Allbreaker/"
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"SK_Allbreaker_VirtualHand_Right.SK_Allbreaker_VirtualHand_Right'")};
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static const FString Path{TEXT("SkeletalMesh'/SenseGlove/Meshes/"
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"SK_SenseGlove_VirtualHand_Right.SK_SenseGlove_VirtualHand_Right'")};
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return Path;
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}
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FORCEINLINE static const FString& GetDefaultRightHandMeshPathOnly()
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{
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static const FString Path{TEXT("/SenseGlove/Meshes/Allbreaker/"
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"SK_Allbreaker_VirtualHand_Right.SK_Allbreaker_VirtualHand_Right")};
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static const FString Path{TEXT("/SenseGlove/Meshes/"
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"SK_SenseGlove_VirtualHand_Right.SK_SenseGlove_VirtualHand_Right")};
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return Path;
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}
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