fix a release-detection logic error

This commit is contained in:
Mamadou Babaei
2023-05-12 15:19:47 +02:00
parent 2a42ff8096
commit a70add1e25
@@ -223,7 +223,7 @@ void ASGPlayerController::BeginPlay()
if (SGPawn->IsGrabbing(Hand))
{
if (!IsValid(ActorThumbCanGrab) ||
(ActorIndexCanGrab != ActorThumbCanGrab || ActorMiddleCanGrab != ActorThumbCanGrab))
(ActorIndexCanGrab != ActorThumbCanGrab && ActorMiddleCanGrab != ActorThumbCanGrab))
{
SGPawn->Release(Hand);
}