fix build issues caused by cherry-pick order between v2.0.x and v2.1.x releases; the dev branch already contains these fixes
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@@ -102,9 +102,6 @@ public class SenseGloveConnectImpl : ModuleRules
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "android"));
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b"));
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#else
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Debug.Assert(false, "Developing for Android on UE versions older than 5.1 is not supported!");
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#endif
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LibraryPathAnroidArm64 = Path.GetFullPath(Path.Combine(LibraryPath, "arm64"));
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LibraryPathAnroidx64 = Path.GetFullPath(Path.Combine(LibraryPath, "x64"));
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@@ -126,7 +123,7 @@ public class SenseGloveConnectImpl : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
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}
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else if (Target.Platform == UnrealTargetPlatform.LinuxArm64)
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else if (bIsLinuxArm64)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
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LibraryName = string.Format("lib{0}.a", LibraryName);
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@@ -225,26 +222,6 @@ public class SenseGloveConnectImpl : ModuleRules
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "android"));
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b"));
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#else
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Debug.Assert(false, "Developing for Android on UE versions older than 5.1 is not supported!");
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#endif
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#if UE_5_2_OR_LATER
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if (Target.Architecture == UnrealArch.Arm64)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "arm64"));
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}
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else if (Target.Architecture == UnrealArch.X64)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x64"));
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}
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else
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{
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Debug.Assert(false, "Unsupported Android architecture!");
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}
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#else
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IAndroidToolChain ToolChain = AndroidExports.CreateToolChain(Target.ProjectFile);
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List<string> Architectures = ToolChain.GetAllArchitectures();
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LibraryPathAnroidArm64 = Path.GetFullPath(Path.Combine(LibraryPath, "arm64"));
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LibraryPathAnroidx64 = Path.GetFullPath(Path.Combine(LibraryPath, "x64"));
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@@ -266,7 +243,7 @@ public class SenseGloveConnectImpl : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
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}
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else if (Target.Platform == UnrealTargetPlatform.LinuxArm64)
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else if (bIsLinuxArm64)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
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LibraryName = string.Format("lib{0}.a", LibraryName);
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@@ -101,9 +101,6 @@ public class SenseGloveCoreImpl : ModuleRules
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "android"));
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b"));
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#else
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Debug.Assert(false, "Developing for Android on UE versions older than 5.1 is not supported!");
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#endif
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LibraryPathAnroidArm64 = Path.GetFullPath(Path.Combine(LibraryPath, "arm64"));
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LibraryPathAnroidx64 = Path.GetFullPath(Path.Combine(LibraryPath, "x64"));
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@@ -125,7 +122,7 @@ public class SenseGloveCoreImpl : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
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}
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else if (Target.Platform == UnrealTargetPlatform.LinuxArm64)
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else if (bIsLinuxArm64)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
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LibraryName = string.Format("lib{0}.a", LibraryName);
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