remove redundant reset to ref pose call

This commit is contained in:
Mamadou Babaei
2023-03-28 10:39:48 +02:00
parent 65ede5cdd1
commit aef3f5afb0
@@ -121,10 +121,6 @@ bool FSGVirtualHandAnimInstanceProxy::Evaluate(FPoseContext& Output)
return FAnimInstanceProxy::Evaluate(Output);
}
// TODO
// Necessary?
Output.ResetToRefPose();
FComponentSpacePoseContext PoseContext(Output.AnimInstanceProxy);
PoseContext.Pose.InitPose(Output.Pose);