update the implemented features list

This commit is contained in:
Mamadou Babaei
2024-08-16 16:37:26 +02:00
parent ae2207e34c
commit b33d7a364d
+1
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@@ -87,6 +87,7 @@ Please note that modules postfixed with **Impl** are intended for interal use an
- [X] FXRMotionControllerData compatible hand interaction manipulation system. - [X] FXRMotionControllerData compatible hand interaction manipulation system.
- [X] Ability to fallback to hand tracking when a glove is not present and use the bare hands for interactions, or a combination of glove and hand tracking if no motion controller input is detected. - [X] Ability to fallback to hand tracking when a glove is not present and use the bare hands for interactions, or a combination of glove and hand tracking if no motion controller input is detected.
- [X] The SenseGlove grab/touch sockets one-click-setup ability on any Epic-compliant virtual hand mesh from within the Unreal Editor's Content Browser, Skeleton Editor, or Skeletal Mesh Editor. - [X] The SenseGlove grab/touch sockets one-click-setup ability on any Epic-compliant virtual hand mesh from within the Unreal Editor's Content Browser, Skeleton Editor, or Skeletal Mesh Editor.
- [X] A flexible virtual hand animation system that can take the mesh bone's transforms into account for a more reliable hand animation.
- [X] Ability to manage the Engine Scalability Settings through the SenseGlove plugin in order to change the graphics settings on the fly. - [X] Ability to manage the Engine Scalability Settings through the SenseGlove plugin in order to change the graphics settings on the fly.
### Upcoming features planned for the v2.2.0 release ### Upcoming features planned for the v2.2.0 release