rename bIsVirtualHandVisible to bVirtualHandVisible

This commit is contained in:
Mamadou Babaei
2024-08-16 18:00:57 +02:00
parent f8583347af
commit bd3a3706d3
2 changed files with 7 additions and 7 deletions
@@ -56,7 +56,7 @@ FSGVirtualHandAnimInstanceProxy::FSGVirtualHandAnimInstanceProxy()
HandMeshAsset = nullptr;
HandSkeleton = nullptr;
bIsVirtualHandVisible = false;
bVirtualHandVisible = false;
bMarkRenderStateDirty = false;
bShouldAnimationApplyBoneLocation = false;
@@ -69,7 +69,7 @@ FSGVirtualHandAnimInstanceProxy::FSGVirtualHandAnimInstanceProxy(UAnimInstance*
HandMeshAsset = nullptr;
HandSkeleton = nullptr;
bIsVirtualHandVisible = false;
bVirtualHandVisible = false;
bMarkRenderStateDirty = false;
bShouldAnimationApplyBoneLocation = false;
@@ -102,8 +102,8 @@ void FSGVirtualHandAnimInstanceProxy::PreEvaluateAnimation(UAnimInstance* InAnim
return;
}
bIsVirtualHandVisible = VirtualHand->IsVisible() && VirtualHand->GetVisibleFlag();
if (!bIsVirtualHandVisible)
bVirtualHandVisible = VirtualHand->IsVisible() && VirtualHand->GetVisibleFlag();
if (!bVirtualHandVisible)
{
return;
}
@@ -131,7 +131,7 @@ void FSGVirtualHandAnimInstanceProxy::PreEvaluateAnimation(UAnimInstance* InAnim
bool FSGVirtualHandAnimInstanceProxy::Evaluate(FPoseContext& Output)
{
if (!bIsVirtualHandVisible)
if (!bVirtualHandVisible)
{
return FAnimInstanceProxy::Evaluate(Output);
}
@@ -64,7 +64,7 @@ private:
UPROPERTY(Transient)
USkeleton* HandSkeleton;
bool bIsVirtualHandVisible;
bool bVirtualHandVisible;
bool bMarkRenderStateDirty;
FXRMotionControllerData MotionControllerData;
@@ -80,7 +80,7 @@ public:
protected:
FORCEINLINE bool IsVirtualHandVisible() const
{
return bIsVirtualHandVisible;
return bVirtualHandVisible;
}
FORCEINLINE USGVirtualHandComponent* GetVirtualHand() const