bump the plugin version to v2.7.0

This commit is contained in:
Mamadou Babaei
2025-11-18 04:11:45 +01:00
parent 8fbc519af8
commit bf338570ae
3 changed files with 4 additions and 4 deletions
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@@ -5,7 +5,7 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
## [2.7.0] - 2025-11-18
This minor release focuses on delivering performance improvements, made possible by major optimizations in the underlying proprietary SenseGlove libraries, while also introducing some breaking changes.
@@ -1,6 +1,6 @@
## Planned Features Completion Status
### Implemented as of v2.6.x
### Implemented as of v2.7.x
- [X] Full SenseGlove low-level core API access through Unreal C++.
- [X] Full SenseGlove low-level core API access through Blueprint.
@@ -42,7 +42,7 @@
- [X] Ability to automatically ask for the required permissions on Android when the plugin is enabled in any UE project.
- [X] `ViveOpenXR` plugin compatibility.
### Upcoming features planned for the v2.6.x release
### Upcoming features planned for the v2.7.x release
### Planned features long-term
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "2.6.3",
"VersionName": "2.7.0",
"FriendlyName": "SenseGlove",
"Description": "Integrating the SenseGlove haptic controller into Unreal Engine",
"Category": "Virtual Reality",